The Harbinger’s Path: Ch3 Launch Date, Process Crops + Thoughts about Censorship | September 22, 2025

Page crop showing the title for Chapter 3 of "The Harbinger's Path" Guild Wars 2 fan comic. It shows the title overlayed a work-in-progress drawing of Trahearne's torso, who we see from an inverted perspective. Text reads: "Chapter 3: Mordremoth's Favor"
Chapter 3: Mordremoth’s Favor Title Page crop (in-progress / art not final)

The Harbinger’s Path: Chapter 3

Chapter 3: Mordremoth’s Favor is set to start updating next Monday, September 29th! 

I will also show 2 bonus crops at the end of this post – one that I posted yesterday on Bluesky, and a bonus version here with color flats added. 

Bluesky Censorship

Though before showing the images, I want to briefly mention the widening scope of censorship currently going over on Bluesky. This isn’t something that has only happened on there – it’s been a recent occurrence across several platforms in recent years. Most notably, for this year, are the Itchi.io and Steam bans. But before then, it was Patreon and Gumroad, as well as others. Bluesky, however, is a little unique in it is one of the most far-reaching among these recent censorship pushes. 

These are important topics to me, but (at least, for now) too wide in scope to broach entirely in this post. I’d want more time to word everything properly, as it’d likely be an essay’s-worth of words, if I tried and tackled it now. 

But what I want to note about Bluesky for the time being, is something I thought about posting there – and maybe I still will, depending on how this week goes, and if the admins there react to the backlash or not. 

What I want to say is this: 

General thoughts on the widening scope of censorship in recent years

Some years ago, it used to be widely understood that if you wished to protect the art you like, you must also defend the existence of the art you dislike – or even find repulsive. You are free to be disgusted by anything, not look at and filter it, and move on. 

It was when people began forcing everyone to censor anything uncomfortable that lead to where we are now. Where multiple platforms are widening their scope of censoring artistic expression, which used to be widely understood as a key aspect of what it even means to be human.

Social platforms have spent years inciting the dehumanization of their own users toward themselves and each other. These recent censorship crackdowns are a reflection of this. Platforms would prefer censoring expressions of sincere humanity, in favor of the most banal visual products, aka “content”

Bluesky specifically

With that, I’ll just write what I posted there, with some expanded thoughts since I am not limited to a wordcount here (I’ll link to the social post itself afterward, if you’d like to see the original, much shorter thread): 

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Arquel Test Panel | September 1, 2025

Flat-color drawing of a character drawn with earthy tones and red eyes.

Small practice panel to try some things out. Arquel from a panel in one of the pages I’ve been sketching for practice/fun/warm-ups. 

Edit: As is tradition, immediately after posting this to a social site, I see errors previously unnoticed – very slight adjustment, the original is below: 

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Anatomy Practice / Lorcan WIP | August 12, 2025

Edit August 13, 2025: Added the fullbody WIP composition! 

In-progress drawing of a shirtless sylvari holding an oversized hammer.
Anatomy practice / Lorcan WIP | Lorcan with the “Onus” hammer skin

Anatomy practice! I’ve been practicing drawing anatomy construction from imagination this year, and this is one of those practices. So, please forgive me for any anatomical inaccuracies, as these are for practicing this type of anatomy construction drawing from imagination. 

I’ve been having fun running around in the “Untamed” build for my ranger, which I never knew how fun a spec it is to play (mainly because of the amazing vocal lines Brandon Bales recorded for it, haha – but also the main “unleashed” hammer skill is so fun and satisfying!). It gives me an excuse to finally use my favorite hammer skin – “Onus” – which I’ve never used before because I haven’t enjoyed hammer skills on any character prior. I believe it is also a Halloween skin – so perhaps hopefully I can finish this drawing by this Halloween! 

Here’s the full composition: 

Full composition (in-progress)

I also figured out a better way to draw chains with this drawing – when I’ve drawn chains for commissions before, I made a chain brush. I was too lazy to find or recreate that brush again for this drawing, and this time I just drew them manually – but surprisingly, this ended up being both quicker than when I used to use that brush, and I also like the visual result more. I remember the chain brush I made always had this uncanny “too even” appearance, which I then had to spend time making the links look more organic. 

With just drawing them with a regular round brush now, it naturally lends itself to an organic feel. (Of course, perhaps now it might be not even enough. Though between the two, my personal preference is a little too organic versus too inorganic or stiff). 

And a few extra/earlier versions in the rest of the post below: 

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Corveil WIP | July 18, 2025

Progress portrait painting of a male figure with light hair and amber eyes.Progress shot of Corveil from a longer painting. I have a few personal work paintings/illustrations that have been hovering at this ~90% progress state for a while. I keep telling myself I’ll finish them after I make some progress with the comic, but I’d like to try and figure out a way to work them alongside the comic, as I am becoming impatient with how long they’ve stayed in this not-quite-but-almost-finished state, haha.