“Firstborn” / “GW2 10th Anniversary” | October 6, 2026

Drawing of Trahearne and Malyck from Guild Wars 2. Trahearne is bound by thorns as Malyck reaches his hand to the side of Trahearne's face.
“Firstborn” / “GW2 10th Anniversary” | 2022 – 2026 | Trahearne & Malyck

One of the bonus illustrations from The Harbinger’s Path print version! Now that the books have been in the hands of people for a while, I figured enough time has passed to begin showing some of the bonus artwork drawn for them. 

This artwork was originally started several years ago! The version I first posted online was in 2022, and I’ll add that one later in the full post. I have a bit of an irreverent story to go along with it. 

But first, some thoughts! One of the most unexpected things about putting together Harbinger’s print version is how it resulted in my finishing several longstanding works-in-progress I’ve had laying around me over the years. Including this one! I first drew and shared the sketch for this way back in 2022 – during GW2’s 10th Anniversary, after all! – and I had always planned on finishing it. I think I fiddled around with it a handful of times afterward, but as of early this year (2026), it remained unfinished. 

Print formatting

As I was formatting Harbinger’s print book, I was inspired to see if I could put together a bonus section of some of the collected Trahearne & Malyck artwork I’d drawn over the years. I especially found myself desiring to finish some specific WIP’s – several which I thought had potential, but which remained unfinished. They remained unfinished for various reasons. Some due to time, and others, because I had grown attached to the sketch, and each time I tried furthering a few of these pieces, I thought they strayed further from what appealed to me about them in the sketch. 

But I always wanted to finish these pieces! And the book was the perfect opportunity to psychologically force myself to finally sit down, make those drawing decisions, and draw them. This differs from person to person, but it’s why for me personally, I seem to work well with deadlines. Whether self-imposed or external. It manifests a type of hyper-focused energy I really dig. I guess it’s one way of forcing yourself into “the zone.” 

Finished!

Anyway! Even though there is a certain feeling I slightly prefer in the sketch, I’m very happy I can finally call this drawing “finished.” There are parts of it I think are improved from the sketch. And the final version worked well in the print book’s layout – much more than if I had used the earlier sketch. And now, after drawing it, I think I would be better equipped to tackle future drawings incorporating what I like about both the final and the sketch. Which I don’t think I would have learned if I didn’t finish drawings like these. 

Story time + 2022 version

Now for the earlier version below, along with the story: 

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Riannoc – WIP Comic Panel | September 16, 2026

Riannoc from Guild Wars 2 in the throes of defeat by the hand of a powerful necromancer.
Riannoc | WIP Panel Crop; text omitted for spoilers.

In-progress comic panel showing “Riannoc” from Guild Wars 2. I’ve been having so much fun drawing this page, and couldn’t resist posting a progress crop. I’ll leave which comic is is from a mystery for now! 

A slightly updated WIP is in the full post below, though I’m slightly leaning toward the one above right now: 

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Daniel Keene from “Silo” | September 11, 2026

Portrait painting of "Daniel Keene" from the Silo series. It shows the character with slicked-back hair, surrounded by a double-helix, a faint view of the silo's central pillar. A pez dispenser topped with a yellow duck is in the foreground.

I watched the Silo S3 finale & -penultimate episodes last Friday, and I loved these episodes so much, I’m still thinking about them days later! Because of that incredible finale (and penultimate episode), I felt very inspired to draw something from the show. I ended up starting with a few sketch thumbnails while figuring out what from the show I most wanted to draw, and the above is the result of this experimentation. This one isn’t a finished painting and is more of another “sketch-painting,” as I drew it mainly for practice, and without a developed idea from the start. 

Because of that, this is one of those paintings that I changed my mind a lot while figuring out what I wanted to draw. I was mainly deciding whether I wanted this to be more line-focused or painting-focused. This caused the process to be quite messy, and less straightforward – which I think is represented better by a process gif instead of stills for this one: 

Process gif
WIP frame – I do also like parts of this WIP, where he was looking like a vampire for a while.

I didn’t have a developed idea from the start, which is also what makes this more of “sketchpainting” instead of what I would consider a more finished or polished work. It’s also why the background composition is a bit lazy – I had Ashley Zukerman, the actor for Daniel Keene, in mind while drawing this – but this is one of those recall + construction practices, so I was drawing this from memory & imagination, and not from reference. (At least, for the figure – I did look up reference for the Pez dispenser!) The painting probably doesn’t resemble the actor very closely, which is alright because that isn’t the purpose of this study for me – it’s to see what the result would be if I tried drawing from memory, to practice my form and construction skills!

But because I was drawing from memory and imagination, I figured the character from the show might not be the most recognizable. I wanted to add some narrative representations from the show – the helix and center pillar of the silo are inspired by the show’s intro (which I love very much!). And, the Pez dispenser is an important object from the show. I hoped adding these would help convey who the character is, and which series he is from. 

The beginning thumbnails were sketching out a few ideas soon after finishing the season 3 finale last Friday. I wasn’t sure what I wanted to draw at first – I’ve loved the show for a few years at this point, but I’ve never tried drawing fanart for it before now. I started by sketching the tree (which I read may be a kudzu plant?) from the show, and then ended up sketching the character from the S3 finale which most struck me. More in the rest of the post: 

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Sketch: Leon Kennedy | September 8, 2026

Drawing of Leon Kennedy from Resident Evil: Requiem being attacked by the "Tyrant." The Tyrant is mostly off-camera; we see only a glimpse of his arm and hand, which grasp Leon.
Leon Kennedy from “Resident Evil: Requiem”

“Mr. Leon Kennedy.” 

I drew this in July, shortly after my partner & I finished our first playthrough of “Resident Evil: Requiem.” Not only was this the first RE game I played, it’s both the first horror and shooter game I’ve ever played! While I grew up playing games and have always loved them, I tended toward RPG’s, simulations, and action-adventure games. I was never drawn to shooters or horror games, which makes me want to share how I made my foray into this game (and subsequently RE2r, and just starting RE3r last night!).

Because I’d never played this type of game before, I didn’t quite know what to expect. I expected to die a lot, which I did – but what I didn’t expect is how impressed I was by how well the sequences after you’re defeated are animated. It almost felt like you were being rewarded with a little bonus clip to console you. They are like miniature scenes from a well-crafted horror movie – delightful. That’s the inspiration behind this drawing, which if you’re familiar with the game, you can hopefully guess which sequence I saw a lot of and was defeated several times by. Haha! 

Sometime within the past 1-2 years or so, I happened upon the art of Skelesass (their Bluesky | Tumblr | Ko-fi). I love the expressive quality and draftsmanship of their drawings, though I’m not the most familiar with the IP’s they draw fanworks for. I’d been enjoying their art for a while, when I remarked to my partner how I liked “this RE artist,” and they replied asking if I played Resident Evil. I said I hadn’t, and how I thought it a bit funny I knew nothing about these characters, but that I’d started becoming familiar with a few of their designs through Skelesass’s art. My partner was amused by this, to the extent that when they saw Resident Evil: Requiem during this past “Summer Sale,” they bought it for us to play together. 

More info + variations of this artwork in the full post:

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