The Harbinger’s Path: Ch2, page 2 Process | June 26, 2025

The sylvari Trahearne from Guild Wars 2 entangled in a nest of thorns. Text reading, "I must escape-" and "The Pact-" are written in speech balloons.
The Harbinger’s Path | Chapter 2, page 2, panel crop

This page went through a number of changes and deliberations while I worked on it, and I wanted to share some of the process and thoughts that went into it. 

First, some process steps below! The first 2 are fairly early on in the process, though further along than the “layout” step (which are barely above stick figures). This page’s ideation started with heavy silhouetting. When I initially drafted the layout for this page, Malyck was the only panel on it for a while. I went between leaving the rest of the page with negative space – either empty or filled with black – or with an establishing shot or something involving Trahearne to fill the space. 

My aim was that this part of the page should convey some time has passed since the final scene in Chapter 1. 

I wasn’t decided initially, and left the rest of the page blank and went on to do the rest of Chapter 2’s layouts. When I came back to this page later on, the idea to show Trahearne most appealed to me. It would work both to reorient ourselves with where our main character is now, as well as also serve as a bit of an establishing shot. My hope is this would also convey how the previous page is a memory – though whether by Trahearne, Malyck, or someone else, is left to interpretation. 

My other dilemma with this page involved Trahearne himself. It was important to me to convey his sense of desperation, but also his strength and resolve. The clawing vines are a visual representation of his capture, but I didn’t want to only represent his imprisonment – I want to represent his strength of will. The main question became, should I represent this visually, or through internal thoughts? 

To thought balloon or not to thought balloon

This is an interesting question. My understanding is, displaying internal thoughts for characters is a bit more archaic (at least in western comics). It was very commonplace in the old Stan Lee and Jack Kirby Marvel comics (which of the few I’ve read, I quite adore). I personally really loved the style of those old comics – including the thought balloons. I don’t know if that’s a controversial or unpopular opinion or not, among comic fans today (I am woefully out of the loop). My understanding is this has fallen out of favor with modern comics (at least, again, with more western ones). The preference being to represent character thoughts externally, through visuals, instead of through thought balloons. 

I admire this aspiration. There is incredible merit to it. My favorite webcomic, Unsounded by Ashley Cope (which has, incidentally, just launched the pre-campaign on Kickstarter for the Iron Circus Comics publication of volumes 1 & 2 – which you should very definitely consider checking out & giving the campaign a follow!), adheres to this methodology. I believe I read it in an interview Ashley gave many years ago (or it might have also been a reply to someone on Tumblr), where she explained more about her reasoning behind this. I’m going to paraphrase (forgive me), but the general sentiment I took away from it is that, if you forgo thought balloons, it very often results in much more visually interesting, impactful pages. 

For me, the easiest example to show are pages 16 and 17 from Unsounded’s first chapter. It makes more sense in-context if you read from the beginning of the chapter (which I highly recommend!), but even so, these pages are excellent examples about visually representing the internal turmoil within a character’s thoughts and mind, without any use of thought balloons. I love these pages because of how well the concept is executed here. From what I recall (and again, forgive me if I’m misremembering), Ashley is such a strong proponent of this, that I think she has mentioned before that she doesn’t use thought balloons anywhere in Unsounded – which currently sits at over 2,000+ pages in length! A mightily impressive feat, if you ask me. 

The final version for this page. We see a side-view of Trahearne at the top - his eyes obscured by the glowing leaves of his hair. Text reads: "How many days have passed?" He is encapsulated by vines, which lead the eye down the page, revealing a wider shot showing Trahearne bound in a nest of thorns. Text reads: "I must escape - the Pact-" The bottom panel shows Malyck in a reclined position, resting comfortably on one arm, Caladbolg carelessly held in his other hand. Text reads: "Mordremoth is impressed by your resolve - Pact Marshal."
Ch2, page 2 | Final version of the page

Now, all that said and all my praise for this methodology – why did I decide to use thought balloons, in the end? I also used them in The Harbinger’s Path’s first chapter, also for Trahearne. I’m sorry to say I don’t have a deep reasoning for my decision other than – despite both my awareness and admiration (and enjoyment!) for eschewing thought balloons – it’s a personal preference that I also highly enjoy them. If I had to guess, I think it may be because I grew up reading comics that used them a lot. I read mostly Japanese manga, which makes liberal use of thought balloons (at least, in the ones I read). I enjoy how it can make the character feel closer to the reader, or more intimate. It is true it’s an “easier” technique – it is far more ambitious to represent a character’s thoughts visually, and it is something I would like to attempt in the future. However, I do also think it is a more advanced way of making comics. 

So! With my comic project being a “pilot” project of sorts for helping me learn how to make comics in general – combined with how I personally love the intimacy thought balloons can add – I decided to make use of them in The Harbinger’s Path. Maybe this will change in future pages, but for now, I think this was the right choice for me, and for the pages so far. 

Varré from Elden Ring | June 21, 2025

In-progress drawing of "White Mask Varré" from Elden Ring, a character who wears a "faintly-grinning" mask and cloak. He looks toward the viewer while holding his "Varré's Bouquet" hammer mace.
“Varré” from Elden Ring | Current work-in-progress

I realized while typing the title for this post that it’s been exactly a month since I posted with the first time I drew Varré, haha.

I did the sketch for this last week while working on the comic pages, and I’d like to finish it sometime after the second chapter is a little more finalized.

Messy line drawing of the same Varré drawing.
“Varré” from Elden Ring | Initial sketch

The initial sketch from last week. The colors you see in this post were added quickly this morning, as a little break from the current comic for today.

The same Varré drawing at a slightly earlier stage of the current work-in-progress.
The drawing at a slightly earlier stage from the top of this post, as I figured out which color scheme I wanted to use.

This is an earlier work-in-progress i think is less interesting. But I happened to save it, so here it is! 

Very messy thumbnail sketches for the same drawing.
Initial thumbnail sketches.

I forgot I also saved the thumbnail sketches in the file – starts from left-to-right. The left idea was the initial idea, which is different from how the drawing ended up going. The middle thumbnail is trying out a variation of the first, as the first thumbnail wasn’t matching the idea I was imagining. (I might try that one again another time, as it’s a more difficult idea for me because it has more foreshortening). 

The third thumbnail is the second one duplicated and then worked on further – lately, I’ve noticed I tend to concept my initial ideas this way. With a very messy thumbnail/sketch/silhouette, then duplicating it and dragging it to another part of the canvas. I might repeat this process a few times until I decide whether I like the idea or not. Then I’ll take the most recent version, hide the rest, and resize the “concept sketch” larger, and work on it that way. 

It feels convoluted to me, but something about those extra steps seems to help me a lot with concepting. 

The Harbinger’s Path: Panel Previews + New Pages June 23 | June 18, 2025

Crop of a Trahearne from Guild Wars 2, roughly drawn in a comic style. The firstborn sylvari is glaring up fiercely, as glowing amber sap-blood streaks across the far half of his face.
“The Harbinger’s Path” | Trahaerne panel preview (in-progress / artwork not final)

Wanted to do an update post! Chapter 2 for The Harbinger’s Path is about 85% complete now. I finished the first “refinement” pass for all the pages last Thursday, and began doing the “final refinement” pass for the first half of the chapter (if you’re confused about what I’m talking about here, I go into my rough process in this post). 

While working on them last night, I realized that because the files themselves are spreads – with 2 pages per file – I thought I had done half as much progress of the “final pass” as I’ve made so far. I realized I had double the amount of progress as what it had been feeling like for the past few days. I feel very silly, but this means I am confident I can begin posting new pages for chapter 2 next Monday, June 23rd! 

The previews in this post are updates on some of the in-progress panels from this post from last week and this post from earlier in the month (still works-in-progress here).

Malyck and Trahearne from Guild Wars 2. Malyck intimates a restrained Trahearne, as Trahearne glares defiantly back. High-contrast rim lighting has been added since the earlier work-in-progress crop from last week.
“The Harbinger’s Path” | Malyck & Trahearne panel preview (in-progress / artwork not final)

I’m going back and forth as to whether adding Malyck’s luminescence here adds or not – for the scene itself, I think it could work either way in terms of what it says about the character. 

Comic-style drawing with strong light and dark contrast. Malyck extends his hand to the side of Trahearne's jaw, the latter bound by thorned vines.
“The Harbinger’s Path” | Malyck & Trahearne panel preview (in-progress / artwork not final)

About 80% refined. 

Black-and-white version of the previous drawing.
“The Harbinger’s Path” | Malyck & Trahearne panel preview (in-progress / artwork not final) | Black-and-white version

This a small panel in the comic itself, but one of my personal favorites. I really like the contrast it has in black and white (though it will be in color in the comic itself). I feel like it’s working better in the black-and-white version – still working out how to convey a similar feeling when color is added. 

The Harbinger’s Path: Panel Preview | June 11, 2025

Malyck and Trahearne from Guild Wars 2. Malyck intimates a restrained Trahearne, as Trahearne glares defiantly back.
Maylck & Trahearne Panel Crop

One more panel preview! I’d say Chapter 2 is a little less than half-finished now. I might update this post again later today with more progress. I’ve kept much of the process saved in the files, but I’m finding it smoother to continue progressing the pages and sorting through what to share later on. I know I said this for Chapter 1, but I’m really excited to finish Chapter 2 so I can start working on Chapter 3, haha. Chapter 3 has some of my favorite scenes in the whole project. 

The Harbinger’s Path: Panel Previews + Release Date | June 4, 2025

Panel preview from "The Harbinger's Path" Guild Wars 2 fan comic. Malyck, one of the main sylvari characters in the comic, extends his arm as he becomes wrapped in thorned vines.
“The Harbinger’s Path” | Panel preview (in-progress / artwork not final)

Wanted to post a few panel previews from the current stage of Chapter 2! I have the majority of chapter 2 blocked out now – what feels like the bulk of the work for me. Progress is going smoothly, more than chapter 1, as I’ve been able to apply everything I learned from doing chapter 1 to chapter 2. Chapter 1 had sort of a haphazard workflow, because I didn’t really know what I was doing – the way I drew the pages was very inefficient. But necessary, I think, for figuring out a workflow that works for me and feels natural. I estimate new pages should be ready later this month. 

Above and below are color tests from yesterday. Below was the initial color test. I liked the contrast of the warm colors, but comparing it with the cooler version (above), I thought the color version was a better fit for this page’s tone and dialogue. 

More colorful version of the previous image. More warm tones are added.
Initial color test for the previous panel preview (in-progress / artwork not final)

I’m using a different method for coloring this chapter’s pages, which I tried on some practice pages for a different project alongside doing The Harbinger’s Path first chapter (Nightmare’s Embrace – a short side-comic about my personal sylvari characters, which I haven’t shown anywhere yet). I really like how the colors for those pages are turning out – they give me a little more control compared to the workflow I used in Chapter 1. 

Monochromatic line drawing with strong light and dark contrast. Malyck extends his hand to the side of Trahearne's jaw, the latter bound by thorned vines.
“The Harbinger’s Path” | Panel preview (in-progress / artwork not final)

This is a panel early in Chapter 2 I like – the composition for this preview is the full panel. 

Detail close-up of the previous drawing.
Close-up of the previous panel (in-progress / artwork not final)

Close-up of the previous panel. 

The workflow I’m using right now is loosely: Layout >> Block-out >> Color or Refinements (order is interchangeable) >> Final Refinements 

Layout = Very loose, messy sketches. Likely only understandable to me because they are incredibly loose (maybe I’ll post examples in the future, though they aren’t anything to look at because they likely won’t be very readable) 

Block-out = Changing the loose layout sketches into readable forms and shapes. The color tests above are the block-out stage with very loose color just added, while the panel below is a little before I’d consider a block-out “complete,” because the shapes for Trahearne’s hair are not fully defined/decided on yet. But I also sometimes leave this to the “refinements” step, when they are smaller details like these, and if I think they will not take me too long to figure out during refining. 

Color = Initial colors. 

Refinements = Refining the block-out lines, as well as any color changes. Maybe this should be two steps, but I’ve been thinking of them as a combined step. 

Final Refinements = Fix anything I’m dissatisfied with in the page at this stage. This is arguably the most important step, in some ways – Harbinger Chapter 1 hovered in the “Refinements” stage for a long time. It was “mostly presentable,” but there were many things on all the pages I saw I wanted to fix or improve. It wasn’t until doing a second “refinements” pass that the pages began to look more finished to me. They’re small changes, but ones that make an impact disproportional to what I’d expect (at least, it was surprising to me how much adding this step improved all the pages for chapter 1). 

Above is just a personal favorite of mine – I really like how Trahearne’s expression is turning out. Doing these pages is forcing me to learn a lot of things about line weight which (to my detriment) I’ve never had a strong interest practicing with very much before, but which has become endlessly interesting to me for some reason this year.