Riannoc | WIP Panel Crop; text omitted for spoilers.
In-progress comic panel showing “Riannoc” from Guild Wars 2. I’ve been having so much fun drawing this page, and couldn’t resist posting a progress crop. I’ll leave which comic is is from a mystery for now!
A slightly updated WIP is in the full post below, though I’m slightly leaning toward the one above right now:
I watched the Silo S3 finale & -penultimate episodes last Friday, and I loved these episodes so much, I’m still thinking about them days later! Because of that incredible finale (and penultimate episode), I felt very inspired to draw something from the show. I ended up starting with a few sketch thumbnails while figuring out what from the show I most wanted to draw, and the above is the result of this experimentation. This one isn’t a finished painting and is more of another “sketch-painting,” as I drew it mainly for practice, and without a developed idea from the start.
Because of that, this is one of those paintings that I changed my mind a lot while figuring out what I wanted to draw. I was mainly deciding whether I wanted this to be more line-focused or painting-focused. This caused the process to be quite messy, and less straightforward – which I think is represented better by a process gif instead of stills for this one:
Process gifWIP frame – I do also like parts of this WIP, where he was looking like a vampire for a while.
I didn’t have a developed idea from the start, which is also what makes this more of “sketchpainting” instead of what I would consider a more finished or polished work. It’s also why the background composition is a bit lazy – I had Ashley Zukerman, the actor for Daniel Keene, in mind while drawing this – but this is one of those recall + construction practices, so I was drawing this from memory & imagination, and not from reference. (At least, for the figure – I did look up reference for the Pez dispenser!) The painting probably doesn’t resemble the actor very closely, which is alright because that isn’t the purpose of this study for me – it’s to see what the result would be if I tried drawing from memory, to practice my form and construction skills!
But because I was drawing from memory and imagination, I figured the character from the show might not be the most recognizable. I wanted to add some narrative representations from the show – the helix and center pillar of the silo are inspired by the show’s intro (which I love very much!). And, the Pez dispenser is an important object from the show. I hoped adding these would help convey who the character is, and which series he is from.
The beginning thumbnails were sketching out a few ideas soon after finishing the season 3 finale last Friday. I wasn’t sure what I wanted to draw at first – I’ve loved the show for a few years at this point, but I’ve never tried drawing fanart for it before now. I started by sketching the tree (which I read may be a kudzu plant?) from the show, and then ended up sketching the character from the S3 finale which most struck me. More in the rest of the post:
I drew this in July, shortly after my partner & I finished our first playthrough of “Resident Evil: Requiem.” Not only was this the first RE game I played, it’s both the first horror and shooter game I’ve ever played! While I grew up playing games and have always loved them, I tended toward RPG’s, simulations, and action-adventure games. I was never drawn to shooters or horror games, which makes me want to share how I made my foray into this game (and subsequently RE2r, and just starting RE3r last night!).
Because I’d never played this type of game before, I didn’t quite know what to expect. I expected to die a lot, which I did – but what I didn’t expect is how impressed I was by how well the sequences after you’re defeated are animated. It almost felt like you were being rewarded with a little bonus clip to console you. They are like miniature scenes from a well-crafted horror movie – delightful. That’s the inspiration behind this drawing, which if you’re familiar with the game, you can hopefully guess which sequence I saw a lot of and was defeated several times by. Haha!
Sometime within the past 1-2 years or so, I happened upon the art of Skelesass (their Bluesky | Tumblr | Ko-fi). I love the expressive quality and draftsmanship of their drawings, though I’m not the most familiar with the IP’s they draw fanworks for. I’d been enjoying their art for a while, when I remarked to my partner how I liked “this RE artist,” and they replied asking if I played Resident Evil. I said I hadn’t, and how I thought it a bit funny I knew nothing about these characters, but that I’d started becoming familiar with a few of their designs through Skelesass’s art. My partner was amused by this, to the extent that when they saw Resident Evil: Requiem during this past “Summer Sale,” they bought it for us to play together.
More info + variations of this artwork in the full post:
Silly painting I felt inspired to try drawing after chatting with a friend about the Guild Wars 3 redesign for the “asura” species, from the Guild Wars franchise, where they have a more “fuzzy” design.
My favorite asura NPC is probably Gorrik, and I thought it’d be great fun drawing him with an overly fluffy neck, alpaca-style. I don’t entirely think this was a successful test – Gorrik looks a bit too much like he’s wearing an elaborate fur coat to me – but it was fun drawing something so silly.
2026 paintover drawing of the “Solitary Sylvari” from the “Festival of the Four Winds.”
“All these years later and I can still hear its echoes in my head.” – “Solitary Sylvari” from the Festival of the Four Winds [link to dialogue on the official wiki]
This is one of my favorite festivals in Guild Wars 2! I felt like doing some warm-up drawing yesterday with this paintover to celebrate the annual festival going live today. It isn’t quite a sketch, as I probably spent a good amount of time on the original – but I didn’t on the paintover yesterday, and I wouldn’t call it finished. It’s very rough in parts.
I remember always liking the general idea/concept for this drawing, though there were parts I was dissatisfied with, and I remember being unable to improve on at the time. It was fun seeing what I’d do differently now, compared to when I drew the original.
Enjoy the festival! I love meandering around the map and taking in the atmosphere. I can end up wandering aimlessly and not realize hours have gone by if I don’t catch myself!
The original 2018 version in the full post, to compare with the 2026 paintover above: