Riannoc – WIP Comic Panel | September 16, 2026

Riannoc from Guild Wars 2 in the throes of defeat by the hand of a powerful necromancer.
Riannoc | WIP Panel Crop; text omitted for spoilers.

In-progress comic panel showing “Riannoc” from Guild Wars 2. I’ve been having so much fun drawing this page, and couldn’t resist posting a progress crop. I’ll leave which comic is is from a mystery for now! 

A slightly updated WIP is in the full post below, though I’m slightly leaning toward the one above right now: 

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Daniel Keene from “Silo” | September 11, 2026

Portrait painting of "Daniel Keene" from the Silo series. It shows the character with slicked-back hair, surrounded by a double-helix, a faint view of the silo's central pillar. A pez dispenser topped with a yellow duck is in the foreground.

I watched the Silo S3 finale & -penultimate episodes last Friday, and I loved these episodes so much, I’m still thinking about them days later! Because of that incredible finale (and penultimate episode), I felt very inspired to draw something from the show. I ended up starting with a few sketch thumbnails while figuring out what from the show I most wanted to draw, and the above is the result of this experimentation. This one isn’t a finished painting and is more of another “sketch-painting,” as I drew it mainly for practice, and without a developed idea from the start. 

Because of that, this is one of those paintings that I changed my mind a lot while figuring out what I wanted to draw. I was mainly deciding whether I wanted this to be more line-focused or painting-focused. This caused the process to be quite messy, and less straightforward – which I think is represented better by a process gif instead of stills for this one: 

Process gif
WIP frame – I do also like parts of this WIP, where he was looking like a vampire for a while.

I didn’t have a developed idea from the start, which is also what makes this more of “sketchpainting” instead of what I would consider a more finished or polished work. It’s also why the background composition is a bit lazy – I had Ashley Zukerman, the actor for Daniel Keene, in mind while drawing this – but this is one of those recall + construction practices, so I was drawing this from memory & imagination, and not from reference. (At least, for the figure – I did look up reference for the Pez dispenser!) The painting probably doesn’t resemble the actor very closely, which is alright because that isn’t the purpose of this study for me – it’s to see what the result would be if I tried drawing from memory, to practice my form and construction skills!

But because I was drawing from memory and imagination, I figured the character from the show might not be the most recognizable. I wanted to add some narrative representations from the show – the helix and center pillar of the silo are inspired by the show’s intro (which I love very much!). And, the Pez dispenser is an important object from the show. I hoped adding these would help convey who the character is, and which series he is from. 

The beginning thumbnails were sketching out a few ideas soon after finishing the season 3 finale last Friday. I wasn’t sure what I wanted to draw at first – I’ve loved the show for a few years at this point, but I’ve never tried drawing fanart for it before now. I started by sketching the tree (which I read may be a kudzu plant?) from the show, and then ended up sketching the character from the S3 finale which most struck me. More in the rest of the post: 

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Sketch: Leon Kennedy | September 8, 2026

Drawing of Leon Kennedy from Resident Evil: Requiem being attacked by the "Tyrant." The Tyrant is mostly off-camera; we see only a glimpse of his arm and hand, which grasp Leon.
Leon Kennedy from “Resident Evil: Requiem”

“Mr. Leon Kennedy.” 

I drew this in July, shortly after my partner & I finished our first playthrough of “Resident Evil: Requiem.” Not only was this the first RE game I played, it’s both the first horror and shooter game I’ve ever played! While I grew up playing games and have always loved them, I tended toward RPG’s, simulations, and action-adventure games. I was never drawn to shooters or horror games, which makes me want to share how I made my foray into this game (and subsequently RE2r, and just starting RE3r last night!).

Because I’d never played this type of game before, I didn’t quite know what to expect. I expected to die a lot, which I did – but what I didn’t expect is how impressed I was by how well the sequences after you’re defeated are animated. It almost felt like you were being rewarded with a little bonus clip to console you. They are like miniature scenes from a well-crafted horror movie – delightful. That’s the inspiration behind this drawing, which if you’re familiar with the game, you can hopefully guess which sequence I saw a lot of and was defeated several times by. Haha! 

Sometime within the past 1-2 years or so, I happened upon the art of Skelesass (their Bluesky | Tumblr | Ko-fi). I love the expressive quality and draftsmanship of their drawings, though I’m not the most familiar with the IP’s they draw fanworks for. I’d been enjoying their art for a while, when I remarked to my partner how I liked “this RE artist,” and they replied asking if I played Resident Evil. I said I hadn’t, and how I thought it a bit funny I knew nothing about these characters, but that I’d started becoming familiar with a few of their designs through Skelesass’s art. My partner was amused by this, to the extent that when they saw Resident Evil: Requiem during this past “Summer Sale,” they bought it for us to play together. 

More info + variations of this artwork in the full post:

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Gorrik if he was in GW3 | August 31, 2026

The asura "Gorrik" from Guild Wars 2 if he was a fuzzier individual.

Silly painting I felt inspired to try drawing after chatting with a friend about the Guild Wars 3 redesign for the “asura” species, from the Guild Wars franchise, where they have a more “fuzzy” design. 

My favorite asura NPC is probably Gorrik, and I thought it’d be great fun drawing him with an overly fluffy neck, alpaca-style. I don’t entirely think this was a successful test – Gorrik looks a bit too much like he’s wearing an elaborate fur coat to me – but it was fun drawing something so silly. 

Process in the full post: 

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“Solitary Sylvari” Paintover – The Festival of the Four Winds | August 11, 2026

A single sylvari atop a tall rock pillar. Kites from "The Festival of the Four Winds" float in the far distance.
2026 paintover drawing of the “Solitary Sylvari” from the “Festival of the Four Winds.”

“All these years later and I can still hear its echoes in my head.”
– “Solitary Sylvari” from the Festival of the Four Winds [link to dialogue on the official wiki]

This is one of my favorite festivals in Guild Wars 2! I felt like doing some warm-up drawing yesterday with this paintover to celebrate the annual festival going live today. It isn’t quite a sketch, as I probably spent a good amount of time on the original – but I didn’t on the paintover yesterday, and I wouldn’t call it finished. It’s very rough in parts.

I remember always liking the general idea/concept for this drawing, though there were parts I was dissatisfied with, and I remember being unable to improve on at the time. It was fun seeing what I’d do differently now, compared to when I drew the original. 

Enjoy the festival! I love meandering around the map and taking in the atmosphere. I can end up wandering aimlessly and not realize hours have gone by if I don’t catch myself!

The original 2018 version in the full post, to compare with the 2026 paintover above: 

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