Guild Wars 2 Mesmer Commission | June 12, 2025

A Guild Wars 2 humanoid mesmer wields the legendary greatsword "Eternity" before her. The blade compositionally splits the painting in half, mirroring the two sides of the character's hair and mask - one side with more white colors, and the other with more purple tones.
Guild Wars 2 Commission | Enzo’s Mesmer

A recently finished Guild Wars 2 painting for Enzo! This one is in the “Tier 2: Watercolor-style” of commissions.

A few process steps below:

A series of early sketches for Enzo's painting. 4 thumbnail sketches are shown with different glow and lighting options for Enzo to choose from.
Sketch Revision 2

A sort of fun things about this one is, in the time between when I was asked to do this commission and when I could begin, this time span is when I became enamored by Varré from Elden Ring. I think right before I started the initial sketch for Enzo’s painting, I had started my first drawing of Varré. I didn’t realize until doing the initial sketches for Enzo’s mesmer how both characters are wearing masks! It was almost like drawing Varré first was a pre-sketch for Enzo’s painting, haha. 

A further series of sketch revisions for Enzo's commission before painting the thumbnails. This version shows additional glow or lighting effects for Enzo to choose between.
Sketch Revision 3

Above is the stage the painting was in before finalizing it (the top image in this post). 

The Harbinger’s Path: Panel Preview | June 11, 2025

Malyck and Trahearne from Guild Wars 2. Malyck intimates a restrained Trahearne, as Trahearne glares defiantly back.
Maylck & Trahearne Panel Crop

One more panel preview! I’d say Chapter 2 is a little less than half-finished now. I might update this post again later today with more progress. I’ve kept much of the process saved in the files, but I’m finding it smoother to continue progressing the pages and sorting through what to share later on. I know I said this for Chapter 1, but I’m really excited to finish Chapter 2 so I can start working on Chapter 3, haha. Chapter 3 has some of my favorite scenes in the whole project. 

The Harbinger’s Path: Panel Previews + Release Date | June 4, 2025

Panel preview from "The Harbinger's Path" Guild Wars 2 fan comic. Malyck, one of the main sylvari characters in the comic, extends his arm as he becomes wrapped in thorned vines.
“The Harbinger’s Path” | Panel preview (in-progress / artwork not final)

Wanted to post a few panel previews from the current stage of Chapter 2! I have the majority of chapter 2 blocked out now – what feels like the bulk of the work for me. Progress is going smoothly, more than chapter 1, as I’ve been able to apply everything I learned from doing chapter 1 to chapter 2. Chapter 1 had sort of a haphazard workflow, because I didn’t really know what I was doing – the way I drew the pages was very inefficient. But necessary, I think, for figuring out a workflow that works for me and feels natural. I estimate new pages should be ready later this month. 

Above and below are color tests from yesterday. Below was the initial color test. I liked the contrast of the warm colors, but comparing it with the cooler version (above), I thought the color version was a better fit for this page’s tone and dialogue. 

More colorful version of the previous image. More warm tones are added.
Initial color test for the previous panel preview (in-progress / artwork not final)

I’m using a different method for coloring this chapter’s pages, which I tried on some practice pages for a different project alongside doing The Harbinger’s Path first chapter (Nightmare’s Embrace – a short side-comic about my personal sylvari characters, which I haven’t shown anywhere yet). I really like how the colors for those pages are turning out – they give me a little more control compared to the workflow I used in Chapter 1. 

Monochromatic line drawing with strong light and dark contrast. Malyck extends his hand to the side of Trahearne's jaw, the latter bound by thorned vines.
“The Harbinger’s Path” | Panel preview (in-progress / artwork not final)

This is a panel early in Chapter 2 I like – the composition for this preview is the full panel. 

Detail close-up of the previous drawing.
Close-up of the previous panel (in-progress / artwork not final)

Close-up of the previous panel. 

The workflow I’m using right now is loosely: Layout >> Block-out >> Color or Refinements (order is interchangeable) >> Final Refinements 

Layout = Very loose, messy sketches. Likely only understandable to me because they are incredibly loose (maybe I’ll post examples in the future, though they aren’t anything to look at because they likely won’t be very readable) 

Block-out = Changing the loose layout sketches into readable forms and shapes. The color tests above are the block-out stage with very loose color just added, while the panel below is a little before I’d consider a block-out “complete,” because the shapes for Trahearne’s hair are not fully defined/decided on yet. But I also sometimes leave this to the “refinements” step, when they are smaller details like these, and if I think they will not take me too long to figure out during refining. 

Color = Initial colors. 

Refinements = Refining the block-out lines, as well as any color changes. Maybe this should be two steps, but I’ve been thinking of them as a combined step. 

Final Refinements = Fix anything I’m dissatisfied with in the page at this stage. This is arguably the most important step, in some ways – Harbinger Chapter 1 hovered in the “Refinements” stage for a long time. It was “mostly presentable,” but there were many things on all the pages I saw I wanted to fix or improve. It wasn’t until doing a second “refinements” pass that the pages began to look more finished to me. They’re small changes, but ones that make an impact disproportional to what I’d expect (at least, it was surprising to me how much adding this step improved all the pages for chapter 1). 

Above is just a personal favorite of mine – I really like how Trahearne’s expression is turning out. Doing these pages is forcing me to learn a lot of things about line weight which (to my detriment) I’ve never had a strong interest practicing with very much before, but which has become endlessly interesting to me for some reason this year. 

Malyck Pencil Drawing | May 22, 2025

Update: May 22, 2025

Pencil drawing of the sylvari Malyck from GW2. Black and white drawing on light paper, with a Staedtler mechanical drafting pencil beside it for scale.
Malyck Pencil Drawing | Finished version

I think I figured out what I found displeasing about the original “finished” version of this drawing (the version right below this text), and why I preferred the earlier sketch – it’s likely because I didn’t darken the tops of his eye socks/below his brows, to match the contrast that was in the earlier sketch. I think it gave him the appearance of not having eyebrows, or having too-light eyebrows, which lessened the contrast I liked in that early sketch version.

Changed the date on the drawing to today’s, since it’s a different enough change to me now. Oh! I also meant to mention how the lighting conditions varied a bit through the photos (I’m next to a window) – I tried to adjust the photos to match the drawing as closely as I could to how it is on the paper, and hopefully the lighting doesn’t look too inconsistent.

Original post below:


Original version of the finished pencil drawing of Malyck. The main difference is less shading around his eyes and brows.
Malyck Pencil Drawing | Original “finished” version

Malyck warm-up drawing from yesterday when my hand was feeling stiff. Also, I’ve been practicing my letterforms recently – how does it look? Is it too ostentatious? Haha.

I’ve never been fond of how cursive “L” looks when I write it, which has been a small annoyance throughout the years as both my name and pseudonym begin with the letter. I also have always had messy handwriting, and earlier this year when I started using physical notebooks again, it inspired me to try practicing my handwriting to see if I could improve it. 

To my mild horror, I realized so much time had passed since the last time I wrote cursive by hand, I had to look up how to write some letterforms again! This shocked me, because I grew up writing almost exclusively cursive. I remember enjoying writing in it over print/block letters, by a substantial amount. How could I have forgotten? 

Anyway, in my search for a sheet showing basic cursive to remind myself, it lead me to become interested in “scripts” – not programming scripts or screenplays, haha – but styles of calligraphic writing which have been popular in the past (and present!).

I became partial to a script called “Old English Copperplate,” which is a type of handwriting which seemed most popular during the 18th century/1700’s in the west. It has flourishes and embellishments I find aesthetically pleasing, and I also thought they might be useful practice for improving my hand control. As I’ve never been confident in my writing abilities (or fond of how much hand writing looks). Oh! Though, I should mention that while I follow some of the script’s letterform’s, I don’t follow it precisely. The – I think they’re called “descenders?” – but tlike what you see in the lowercase “g” and “y” in “Malyck” and “Landy” written beside the artwork – those aren’t aren’t accurate to the script. They’re fun to write the loops this way!

And, as a bonus, I think it has been improving my drawings when using digital!

Earlier version of the "finished" drawing.
Earlier version of the finished drawing before adding small refinements today.

I like this drawing more as a sketch (the image captioned “Drawing work-in-progress” above) than how it looked in its original final version, seen above. I tried some small refinements this morning (the top image of this post), which I think helps a bit. But I still prefer how it looked in that earlier sketch version.

Varré from Elden Ring | May 21, 2025

Update: May 24, 2025

Finished painting of "Varré" from Elden Ring, a character who wears a "faintly-grinning" mask and cloak. The painting shows a bust of Varré, his arms crossed in front of his chest. One hand holds a field surgeon's dagger, while the other clutches a Mohgwyn crest in his palm. The underside of his arms glow crimson.
“Varré” from Elden Ring | Finished painting

Think I’m finished with the painting now. Above is the version with blood (more accurate to his character design), below is a version without it:

Finished version of the Varré painting without blood.
“Varré” from Elden Ring | Version without blood

Earlier work-in-process crop below:

Work-in-progress crop of Varré's crossed forearms being painted.
Work-in-progress crop adding color/painting the lineart.

And original post below:


In-progress painting of "Varré" from Elden Ring.
Varré | Current work-in-progress

One thing I didn’t expect from working on comic pages for The Harbinger’s Path is how it reminded me how satisfying it is to draw with lineart again.

I have also been playing Elden Ring for the first time recently, and I’ve combined these two interests in a practice drawing of my favorite character from the game (so far) – Varré, the oddly creepy personality with a questionable interest in blood.

The character’s demeanor was very bizarre to me, at first – this is also the first Fromsoft game I’ve ever played, and I’m not sure if this type of character is simply a staple of their studio, haha. But, he grew on me immensely after his later questlines in the game. Which I largely attribute to Pip Torrens – his line delivery is a delight for the ears. Every line is dripping with personality.

Lineart drawing of "Varré" from Elden Ring. It's a bust drawing with Varré's arms crossed in front of him. One hand holds a field surgeon's dagger, while the other clutches a Mohgwyn crest in his palm.
Varré | The refined sketch

I read that there’s speculation Varré was originally meant to play a larger role in the game, which might have been cut from the final release. Such a shame! I would have, without question, pursued his path were it an option – the character steals the screen every time he appears.

Messy line sketch of Varré.
Varré | The rough sketch

The drawing at the top of this post is still in-progress – I’ll update this post with the finished version when it’s done, which should be soon. :D Finished & updated now.