Process Crops – The Harbinger’s Path Ch3 | October 4, 2025

Progress drawing of Malyck from Guild Wars 2, who is painted with a red mask in preparation for adding colors later.
The Harbinger’s Path | Chapter 3 work-in-progress crop (art not final)

Progress crop from the page I’m cleaning up today I felt like sharing. The colors are not the actual ones – it’s just a bright color I’m using to see the mask more easily. 


Edit: October 13, 2025 

Repurposing this post to add any additional process crops I feel like sharing for chapter 3! 

Comic panel work-in-progress crop showing a background with large, thorned vines in the environment. A small figure of Malyck can be seen viewing the scene, overlooking the thorny vines. Did some drawing for this panel tonight! Did the line sketch drawing and color masks The red there is again only for masking, and not the final color – though it looks a little nifty to me, as-is. 

I have a confession to make – I have never been comfortable choosing local colors until drawing this comic. I’m not sure what happened, but I would never, not in a million years, have been able to choose the colors in this panel a year ago. My local colors often lacked harmony when I chose them, and I would need to do quite a bit of trial-and-error until figuring out a palette which was somewhat decent – and even then, I was often displeased by the colors. 

Remember, Chapter 1 was initially conceived as a black-and-white comic. For that chapter – and that chapter alone – I added color after doing a greyscale value pass. This was my initial plan because I am very fond of black-and-white comics – but it was also because I was not confident whether I could pull off color successfully for a comic page. 

In Chapter 2, this chapter was conceived in color from the start. However, it uses a mixture of different workflow experiments for different pages. Many of these pages didn’t begin with local color. Many began with a burnt sienna value drawing, with colors layered on top (though I might not have used this method for every page). 

Chapter 3 is the first time, I think, where I’ve been starting with local colors first (though I’d need to check chapter 2 to be certain). I never would have had the confidence to do this in chapters 1 or 2 – or anytime before this year. I definitely focused on values first before now, and drawing the comic has really felt like remembering all the things I used to love about lines. I haven’t really worked with lines (beyond very loose sketches) for years.

It’s been helping so much with making several things which have eluded me for years feel much more natural to me. Mainly improving my construction drawing from imagination skills, and I think it is also the reason my ability to choose local colors seems to be improving. 

I’m so happy I started this comic, for so many reasons, and this is just one more reason to add. 

Loose and messy "layout" sketch of the previous drawing. Here’s how it looked when I opened the file tonight (with some text redacted to prevent spoilers). 


Edit: October 19, 2025 

Line drawing of Trahearne from Guild Wars 2. His arms are behind him and he appears distraught. A checkerboard pattern is over the image signifying transparency. Crop from one of the panels I’ve been drawing this weekend. While drawing chapter 2, discovering Krita’s “isolate layer function” felt like unlocking a superpower. I was vaguely aware this functionality existed in Photoshop, but I never used it, because I rarely worked with lineart until this year. I never appreciated how useful and time-saving it was until now.

During chapter 1 and partway in chapter 2, whenever I needed to adjust part of the lineart, I was manually going through my convoluted stack of layers, hiding and un-hiding through them until I could see the lines clear enough to pinpoint what I needed to adjust. 

But now, no more! All i need to click is “isolate layer” and that’s it! I can see the entire layer! Right then, right there. 

Magic, I tell you. 


Edit: November 14, 2025 

Work-in-progress panel crop showing Trahearne and part of an arm. Currently enjoying cleaning up this panel! 


Edit: December 5, 2025 

Work-in-progress panel crop showing Malyck's hand making a grabbing motion.


Edit: December 13, 2025 

Work-in-progress panel crop showing Malyck intimidating Trahearne.


Edit: January 17, 2025 

Work-in-progress panel crop showing Trahearne looking determined.

A work-in-progress panel, and–Work-in-progress panel crop showing Trahearne looking down judgmentally. –a no context Trahearne! 

“Fly, Oxidecimus!” Sketch | September 25, 2025

Digital drawing of a sylvari reaper sending off his "carrier raven," Oxidecimus the Shadow Raven, from Guild Wars 2. A tiny roll of parchment is tied to Oxideciumus's leg with a red ribbon. I’ve been meaning to send out a mailing list email this week for this upcoming chapter (planning to sometime today), and I also had the random idea last night (or this morning?) to try drawing a small graphic for the mailing list, in general. This would need a lot of refinement, but jotted down the quick concept – it’s my sylvari reaper, Landis, sending off his “Mini Oxidecimus the Shadow Raven” with a tiny letter affixed to its leg, carrier-pigeon style. Maybe I will try to finish this sketch for Halloween – this is my favorite mini from the game, and it’s part of the annual Halloween festival starting next month. 

I also feel like sending a few work-in-progress images for chapter 3 of the comic to the mailing list today – these will just be for the mailing list for now. And, like Landis sending out Oxidecimus, this email to the mailing list will go out later today! 

Malyck WIP Crop | September 24, 2025

Cropped work-in-progress portrait drawing of the sylvari Malyck from Guild Wars 2. Text reads: "Mordremoth beckons, Pact Marshal."

I have this sketch of Malyck I drew last year, which I thought the composition might look interesting, and which I just haven’t had a chance to get around to doing more with it since. Largely because I since decided to draw a comic with him instead of doing more paintings, haha.

I would still like to finish this drawing at some point, though – indulged myself a bit this week and worked on it a little more. Just a portrait crop, for now. 

I might not have posted the original sketch here – I wasn’t using this blog last year – just in case, here’s the original sketch below: 

A messy "ink-like" drawing of the sylvari Malyck from Guild Wars 2. Black and white with a light blue accent color for the eyes and bioluminescent glow.

The Harbinger’s Path: Ch3 Launch Date, Process Crops + Thoughts about Censorship | September 22, 2025

Page crop showing the title for Chapter 3 of "The Harbinger's Path" Guild Wars 2 fan comic. It shows the title overlayed a work-in-progress drawing of Trahearne's torso, who we see from an inverted perspective. Text reads: "Chapter 3: Mordremoth's Favor"
Chapter 3: Mordremoth’s Favor Title Page crop (in-progress / art not final)

The Harbinger’s Path: Chapter 3

Chapter 3: Mordremoth’s Favor is set to start updating next Monday, September 29th! 

I will also show 2 bonus crops at the end of this post – one that I posted yesterday on Bluesky, and a bonus version here with color flats added. 

Bluesky Censorship

Though before showing the images, I want to briefly mention the widening scope of censorship currently going over on Bluesky. This isn’t something that has only happened on there – it’s been a recent occurrence across several platforms in recent years. Most notably, for this year, are the Itchi.io and Steam bans. But before then, it was Patreon and Gumroad, as well as others. Bluesky, however, is a little unique in it is one of the most far-reaching among these recent censorship pushes. 

These are important topics to me, but (at least, for now) too wide in scope to broach entirely in this post. I’d want more time to word everything properly, as it’d likely be an essay’s-worth of words, if I tried and tackled it now. 

But what I want to note about Bluesky for the time being, is something I thought about posting there – and maybe I still will, depending on how this week goes, and if the admins there react to the backlash or not. 

What I want to say is this: 

General thoughts on the widening scope of censorship in recent years

Some years ago, it used to be widely understood that if you wished to protect the art you like, you must also defend the existence of the art you dislike – or even find repulsive. You are free to be disgusted by anything, not look at and filter it, and move on. 

It was when people began forcing everyone to censor anything uncomfortable that lead to where we are now. Where multiple platforms are widening their scope of censoring artistic expression, which used to be widely understood as a key aspect of what it even means to be human.

Social platforms have spent years inciting the dehumanization of their own users toward themselves and each other. These recent censorship crackdowns are a reflection of this. Platforms would prefer censoring expressions of sincere humanity, in favor of the most banal visual products, aka “content”

Bluesky specifically

With that, I’ll just write what I posted there, with some expanded thoughts since I am not limited to a wordcount here (I’ll link to the social post itself afterward, if you’d like to see the original, much shorter thread): 

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Arquel Test Panel | September 1, 2025

Flat-color drawing of a character drawn with earthy tones and red eyes.

Small practice panel to try some things out. Arquel from a panel in one of the pages I’ve been sketching for practice/fun/warm-ups. 

Edit: As is tradition, immediately after posting this to a social site, I see errors previously unnoticed – very slight adjustment, the original is below: 

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