Corveil Sketch Practice | October 2, 2025

Digital painting of a male figure smirking down toward the viewer. He has pale brown hair and amber eyes. Practice drawing from today I spent a little more time on than I meant to. This is also another construction drawing from memory to practice my recall and mechanical understanding, which I’ve always needed to improve. And what I hope I’ve improved a bit somewhat this year! 

Other than construction practice, this is also practice for Corveil’s hairstyle. His hairstyle hasn’t been consistent for a while, but recently (within the past few months) I think I’ve decided on something like this. I need to draw it a few more times and from a few more angles to see if it works. The main thing is I want to give him slightly longer hair, but when combined with his outfit/what i have in mind for his character, it’s a balance between what I want to draw versus not making him look foolish, haha. 

Duskbirds “Wisp” 2D Animation Practice | August 16, 2025

For additional animation practices on this blog arranged chronologically, browse the “2D Animation” category here.

Edit: August 16. 2025

2d frame animation of a "Duskbirds" character chasing a glowing, fire-like wisp.
Current WIP version | 24 fps test.

Testing with a 24 fps framerate (previous tests are all 12 fps). 

Original post below: 


2D frame animation practice.

Some 2D animation practice to familiarize myself with some very basic fundamentals! Not finished by any means, mainly just trying to learn some things. It’s of one of my “Duskbirds” characters, which seemed like they’d be good for practicing since they have a simple design. 

An earlier version below in the full post: 

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Corveil WIP | July 18, 2025

Progress portrait painting of a male figure with light hair and amber eyes.Progress shot of Corveil from a longer painting. I have a few personal work paintings/illustrations that have been hovering at this ~90% progress state for a while. I keep telling myself I’ll finish them after I make some progress with the comic, but I’d like to try and figure out a way to work them alongside the comic, as I am becoming impatient with how long they’ve stayed in this not-quite-but-almost-finished state, haha. 

“Impale” Work-in-Progress | March 21, 2025

Corveil and Arquel. Corveil stabs Corveil under a red moon. They are below an archway, greenery growing around them, with water streaming by their feet.
Corveil and Arquel

There seems to be a theme between this and the last post. Haha.

This was a sketch idea I wanted to jot down yesterday. I started trying out some vague decorative background ideas. Still deciding which way to take it. Other than the general pose, I didn’t plan the rest out. It felt nice to just scribble-wander for a bit. Backgrounds are secretly one of my favorite things to paint – but I oddly don’t end up showing too many here. Maybe that’ll change this year!

Initial sketch. Messy line drawing showing Arquel impaling Corveil.
Initial sketch.

There are some things about the sketch I like better than the current version – mainly the angle of Arquel’s head. The way it was changed probably reads slightly more clearly – I think – though I like the intensity of the sketch. That might also just be by virtue of being a sketch, though. That sketchy energy! Why sketching is still probably my favorite part of the drawing process.

Earlier background idea. The two characters float in front of a red moon.
Earlier background idea.

Geissler Concepts (In-progress) | March 11, 2025

Geissler design concept. A male kemonomimi character stands in a display pose. His color scheme is light browns, orange, and teals.
Geissler design concept.

I’ve been meaning to try some different designs for Geissler for a while – here’s a recent attempt! I’m not sure if I’ll finish this one, but it felt good to draw him again. The “in-progress” of the title refers to the design – he’s meant to have an accessory by his wrist, and probably sandals with some sort of leg wraps. But, since I’m not certain whether I’ll finish this drawing or do another one with the design, I wanted to post it as-is for now! 

Flat colors.

Geissler’s previous design was much more monochrome – essentially dark hair, dark or gray eyes, pale skin. I have a lot of characters with darker-toned hair – including the character Geissler is meant to foil – which is another reason why I wanted to explore a potential redesign. So, here I tried adding more color to him. In the image at the top of the post, I brought back some of that monochrome aspect, by darkening his hair and subduing the color contrast – which I’m not sure whether I like yet or not. Hopefully seeing it here on the blog will help me with deciding which fits him best!

Looking at him now, I sort of lean toward going with the lighter/redder tones.