“Canach and Akoni” | GW2 “comics-style” commission
A Guild Wars 2commission for Kyris finished earlier this month! This was an especially fun one, as Kyris asked me to try a commission in the style I’ve been drawing for The Harbinger’s Path webcomic. I’ve grown to love drawing in this style over this past year, but hadn’t thought too much about potentially doing it on commission. I’m grateful to Kyris for suggesting it, as I’m pretty pleased with how this style turned out in her drawing!
“Akoni Wolfsbane” | Detail close-up
I’m especially happy with how Akoni’s face turned out. I think it is one of my favorite feminine faces I’ve ever drawn!
A few process images below:
Initial sketches.One of the sketch rounds with revisions after feedback!Work-in-progress lineart after the composition was decided on through the sketch revisions.The final piece once more!
Recently finished ref sheet commission! I’m so humbled when I’m asked to do a ref sheet commission, because it isn’t something I formally list anywhere that I do, but the ones I’ve done have been very enjoyable. Many thanks to Zecknel for this one, in particular, because when first asked to do this, I let Zecknel know that I would use a looser line style. I say this for all the ref sheets I’ve done, because before this year, I wouldn’t say I work with clean lines.
Serendipitously, between the time Zecknel approached me with this project (an updated ref sheet for his character, the original itself a ref sheet I made for them a few years back) and the project’s start date, I began drawing more with line as I drew The Harbinger’s Path webcomic. By the time the start date for this commission approached, I was fairly confident I could do this reference sheet with cleaner lines than for any ref sheet I’ve drawn before. I would still consider these lines more on the looser side, and not “true” lineart – but they’re much cleaner than “lines” I’ve drawn before this year – especially on commission.
Reference sheet commission; with color.
Zecknel has such a cool concept for their character, especially once you add color. The vibrancy of their character’s feather patterns have a visual spark, I think! I’m also excited about this ref sheet, because it will be used to create a costume (or “fursuit”) Zecknel is commissioning from a specialized crafter. I’ve known Zecknel’s character for a few years now, and I’m really looking forward to seeing a physical manifestation of their character! I’ve always had a lot of admiration for the craftsmanship behind fursuit crafters – the technical skill to bring these imagination creations into physical form is this wonderful representation of passion and creativity. I’ve seen some truly incredible instances of artisan craftsmanship that rival what you see on stage or in films. I just love seeing people expressing what they love, especially the more indie types!
Crop | I especially loved drawing the scales and feathers!
Edit Nov 5, 2025: I don’t know what it is about posting that makes my eye notice things, but I noticed the angle for the far wing was inaccurate! I’ve revised the above refs, and the earlier versions are in the full post below:
A recently finished Guild Wars 2 painting for Enzo! This one is in the “Tier 2: Watercolor-style” of commissions.
A few process steps below:
Sketch Revision 2
A sort of fun things about this one is, in the time between when I was asked to do this commission and when I could begin, this time span is when I became enamored by Varré from Elden Ring. I think right before I started the initial sketch for Enzo’s painting, I had started my first drawing of Varré. I didn’t realize until doing the initial sketches for Enzo’s mesmer how both characters are wearing masks! It was almost like drawing Varré first was a pre-sketch for Enzo’s painting, haha.
Sketch Revision 3
Above is the stage the painting was in before finalizing it (the top image in this post).
Guild Wars 2 commission to commemorate the characters’ owners’ anniversary! This one was commissioned several months ahead of time for a surprise gift, and I’m excited I can show it now.
Recently finished this GW2 commission for Rafael! His character, Lilly, who is a bloodstone-themed elementalist!
Initial sketch ideas! I had several ideas come to mind based on Rafael’s description for Lilly, as he had a specific mood and personality in mind for her portrait. I always love working from a written description. It’s very satisfying to imagine what a character’s personality is like, and then try and reflect that outward in their visual portrayal.