Duskbirds “Wisp” 2D Animation Practice | August 16, 2025

Edit: August 16. 2025

2d frame animation of a "Duskbirds" character chasing a glowing, fire-like wisp.
Current WIP version | 24 fps test.

Testing with a 24 fps framerate (previous tests are all 12 fps). 

Original post below: 


2D frame animation practice.

Some 2D animation practice to familiarize myself with some very basic fundamentals! Not finished by any means, mainly just trying to learn some things. It’s of one of my “Duskbirds” characters, which seemed like they’d be good for practicing since they have a simple design. 

An earlier version below in the full post: 

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Landis Animation Test | August 11, 2025

2d animation of a sylvari necromancer smirking and winking at the camera. He has a green color palette with faintly glowing eyes. Another silly animation test/practice. This is a small crop from a painting of my sylvari reaper I started a while ago, and it’s been on my back-burner to finish it sometime – dug it up today to practice more with Krita’s timeline/animating with frames instead, haha. 

Trahearne Animated Panel Test | August 8, 2025

Animated panel crop from "The Harbinger's Path" Trahearne and Malyck fan comic. Shows an angry Trahearne surrounded by vined thorns, ley-line energy teeming all around him. Both his bioluminescence and the ley-line energy around him pulse and flicker.This is a very, very rough test – but contemplating adding slight animation to the final page of chapter 2. 

I should probably be using fade/opacity transitions for this and not frames, but, I both don’t know how to do that in Krita (yet, if the function is there), and I’m also partial to frame animation to probably a detrimental degree, haha. 


Edit: August 9, 2025 

Practice 2d frame animation of Trahearne from Guild Wars 2. He stands near thorned vines as ley-line energy pulses around him.
Practice frame animation (Unfinished) 

Decided to practice a bit more with this (separate) test, and also widened the aspect ratio. I’m not planning on finishing this because it was mainly unplanned practice, and the way I set up the file is pretty messy. Mainly after the initial sketch, I made a layer and just drew on top of each keyframe – both the character and the background. This would probably make it too time-prohibitive if I wanted to try and fix every error and make the frames motion read more smoothly, haha. 

Really fun to do though, and it gave me a good sense for how Krita’s timework works now. Should make it easier for me to add some small animation to Chapter 2’s final page at some point! 

Anyway, earlier WIP versions in the full post below: 

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