Page Thoughts – The Harbinger’s Path: Ch3, page 5 | October 13, 2025

Chapter 3, page 5 from "The Harbinger's Path" GW2 fan comic.
The Harbinger’s Path | Chapter 3, page 5

This post is adapted from what I originally wrote in the email update for Chapter 3, page 5 of The Harbinger’s Path. I ended up having more thoughts about this page than I expected, and wanted to jot them down somewhere that can be referenced more easily than email. 

I’ve also expanded it in some areas, since I feel less annoying doing that on my blog here – I try not to overly ramble in email updates. ;D 

“Headcanon” Background Info

This page has one of the clearest reminders this is a headcanon story. Malyck’s choice of using “Nightmare Commanders” is an intentional callback to the concept art Carlyn Lim did for three “Nightmare Court Commanders” during Heart of Thorns’ pre-launch development. (You can see her brilliant concept artworks for them here.)

In her concept art for these three, she labels each as:

“Nightmare Commander – Duel Wielder”
“Nightmare Court Commander – Executioner”
“Nightmare Court Commander – Seer”

These, of course, later became the Mordrem Guard Commanders in the expansion’s live release, and canon story. The characters of Blademaster Diarmid, Axemaster Hareth, and Stavemaster Adryn we all know and love.

“Nightmare Court Commanders” 

But how those original descriptions on Carlyn’s concepts stir the imagination! They conjure endless story possibilities. What potential narratives might a “Nightmare Court Commander” have been considered in, during those early Heart of Thorns writing sessions? 

What if Diarmid, Hareth, and Adryn had been part of the Nightmare Court – leaders, even! – instead of a faction entirely separate from it, as they are in the canon story?

What might they have been like, what might their stories have been? I haven’t even touched on what a “Nightmare Court Seer might have implied! Was Adryn possible some type of “Seer of Mordremoth” in his early incarnations? 

How would this have changed their relation to Mordremoth? To the Nightmare Court?

To Faolain? 

It is far too easy to pleasantly ruminate on this!

Page Layout Process

Chapter 3, page 5 is one of the earlier pages I drafted for The Harbinger’s Path. A version of this page has existed, in some form, as early as Chapter 1 of the comic. 

As such, to me, this page’s layout is not as strong as I think I could do now. I’ve hopefully learned some things since Chapter 1, page 1! If I were to do this page again now, I would do several things differently – but I decided to keep the page’s panel compositions relatively the same. For a few reasons – the main one being, when I began this comic, my aim was for this to be practice and a learning experience. It is very easy for me to end up not finishing what I start in my personal art. It is something I have to consciously choose not to do. It is why I have many “works-in-progress” – something I suspect many artists can relate to. 

Additionally, I’ve never managed to draw a “finished” a graphic novel page – not a single one – before starting The Harbinger’s Path. Much less an entire chapter! My initial aim with this project was to finish one, completed chapter. Just one. I did not know if I could do it.

Comic panel crop of Malyck from Guild Wars 2. Portrait crop. As he smirks toward Trahearne off-camera, text reads: "....Have you wondered-" "-why I remain in this form?"
The Harbinger’s Path | Chapter 3, page 5, panel crop

Chapter 3 Layouts

And here we now are on Chapter 3! Much to my amazement and surprise. I am not sure how that happened, but one of the things that helped me enormously was setting personal deadlines. This helps me to continually move forward, and not become too “stuck” on something. Such as continuously redoing an early page (which did happen to some of those pages in chapter 1 – especially earlier on). One of the things I had to practice was being okay with calling a page “finished,” even if it was not what I would consider truly “finished” – which became easier over time. The more pages I complete, the better I understand that comics, more than illustrations, are sums of the whole instead of their parts. Small quibbles on individual pages are not as substantial, if sequences of pages work coherently together – as an interconnected, narrative whole. 

This is an arguably convoluted way of explaining why I did not redo more of chapter 3, page 5’s layout. I could have either done this – which might have made this page stronger, even though it is (hopefully) currently in a presentable state – or I could have dedicated this time to furthering future pages in chapter 3, which were (at the time) not yet drafted. 

I ended up doing the latter, which is partially how chapter 3 gained a few more pages than I had initially planned. i think this time was worth it, and benefits the chapter and overall comic. And, on a personal level, I like seeing the progress of these earlier drafted pages, in comparison to the ones I drafted later – though I do question a bit whether this might be jarring to a reader, who hasn’t seen which pages were drafter more recently, versus earlier. 

Of course, you can be the judge when you see the rest of the chapter. ;D

Daggerheart Infernis Character Design (In-Progress) | October 12, 2025

Daggerheart character design of an Infernis wizard. He has large, curved horns, glowing flame-colored eyes, and wields swirls of fire-like magic between his palms.

This is half-character design and half-construction anatomy practice from imagination. Friend wants to try GMing a Daggerheart campaign, and I’m repurposing my DnD Tiefling I created for when she GMed that practice campaign. 

I’m sorry this character always seems to be shirtless, haha. I figure if he’s starting from level 1 in these campaigns, he can’t have acquired fancy clothes yet! For the DnD campaign. I did end up choosing Wizard, and I believe he was an Illusionist. I’m planning to choose similar for this Daggerheart campaign, as the classes seem to have some similarities (as do the ancestries – Infernis and Tiefling seeming likewise similar). I’ll probably choose an illusionist wizard for his Daggerheart version, as well, to build more familiarity with how to play this type of character in these types of game (which I more or less play similarly to GW2’s mesmer class – one of my favorites). 

Alternate cropping of the same painting, with a more vertical composition.Alternate cropping for this one. 

Process Crops – The Harbinger’s Path Ch3 | October 4, 2025

Progress drawing of Malyck from Guild Wars 2, who is painted with a red mask in preparation for adding colors later.
The Harbinger’s Path | Chapter 3 work-in-progress crop (art not final)

Progress crop from the page I’m cleaning up today I felt like sharing. The colors are not the actual ones – it’s just a bright color I’m using to see the mask more easily. 


Edit: October 13, 2025 

Repurposing this post to add any additional process crops I feel like sharing for chapter 3! 

Comic panel work-in-progress crop showing a background with large, thorned vines in the environment. A small figure of Malyck can be seen viewing the scene, overlooking the thorny vines. Did some drawing for this panel tonight! Did the line sketch drawing and color masks The red there is again only for masking, and not the final color – though it looks a little nifty to me, as-is. 

I have a confession to make – I have never been comfortable choosing local colors until drawing this comic. I’m not sure what happened, but I would never, not in a million years, have been able to choose the colors in this panel a year ago. My local colors often lacked harmony when I chose them, and I would need to do quite a bit of trial-and-error until figuring out a palette which was somewhat decent – and even then, I was often displeased by the colors. 

Remember, Chapter 1 was initially conceived as a black-and-white comic. For that chapter – and that chapter alone – I added color after doing a greyscale value pass. This was my initial plan because I am very fond of black-and-white comics – but it was also because I was not confident whether I could pull off color successfully for a comic page. 

In Chapter 2, this chapter was conceived in color from the start. However, it uses a mixture of different workflow experiments for different pages. Many of these pages didn’t begin with local color. Many began with a burnt sienna value drawing, with colors layered on top (though I might not have used this method for every page). 

Chapter 3 is the first time, I think, where I’ve been starting with local colors first (though I’d need to check chapter 2 to be certain). I never would have had the confidence to do this in chapters 1 or 2 – or anytime before this year. I definitely focused on values first before now, and drawing the comic has really felt like remember all the things I used to love about lines. I haven’t really worked with lines (beyond very loose sketches) for years.

It’s been helping so much with making several things which have eluded me for years feel much more natural to me. Mainly improving my construction drawing from imagination skills, and I think it is also the reason my ability to choose local colors seems to be improving. 

I’m so happy I started this comic, for so many reasons, and this is just one more reason to add. 

Loose and messy "layout" sketch of the previous drawing. Here’s how it looked when I opened the file tonight (with some text redacted to prevent spoilers). 


Edit: October 19, 2025 

Line drawing of Trahearne from Guild Wars 2. His arms are behind him and he appears distraught. A checkerboard pattern is over the image signifying transparency. Crop from one of the panels I’ve been drawing this weekend. While drawing chapter 2, discovering Krita’s “isolate layer function” felt like unlocking a superpower. I was vaguely aware this functionality existed in Photoshop, but I never used it, because I rarely worked with lineart until this year. I never appreciated how useful and time-saving it was until now.

During chapter 1 and partway in chapter 2, whenever I needed to adjust part of the lineart, I was manually going through my convoluted stack of layers, hiding and un-hiding through them until I could see the lines clear enough to pinpoint what I needed to adjust. 

But now, no more! All i need to click is “isolate layer” and that’s it! I can see the entire layer! Right the, right there. 

Magic, I tell you. 


Edit: November 14, 2025 

Work-in-progress panel crop showing Trahearne and part of an arm. Currently enjoying cleaning up this panel! 


Edit: December 5, 2025 

Work-in-progress panel crop showing Malyck's hand making a grabbing motion.


Edit: December 13, 2025 

Work-in-progress panel crop showing Malyck intimidating Trahearne.

Corveil Sketch Practice | October 2, 2025

Digital painting of a male figure smirking down toward the viewer. He has pale brown hair and amber eyes. Practice drawing from today I spent a little more time on than I meant to. This is also another construction drawing from memory to practice my recall and mechanical understanding, which I’ve always needed to improve. And what I hope I’ve improved a bit somewhat this year! 

Other than construction practice, this is also practice for Corveil’s hairstyle. His hairstyle hasn’t been consistent for a while, but recently (within the past few months) I think I’ve decided on something like this. I need to draw it a few more times and from a few more angles to see if it works. The main thing is I want to give him slightly longer hair, but when combined with his outfit/what i have in mind for his character, it’s a balance between what I want to draw versus not making him look foolish, haha.