Lorcan Loose Ref – Nightmare’s Embrace | June 11, 2026

Loose drawing of a blue-toned sylvari ranger.

I’m at the point while drawing “Nightmare’s Embrace” (which I’m realizing as I’m typing this I should create a webpage I can link to, so I don’t have to explain what it is each time) where I can’t rely on my haphazard mix of different ref screens and drawings of my characters – at least, not if I want them to maintain a minimum semblance of design consistency. 

I didn’t have a solid design for Lorcan’s outfit until now, because every time I’ve drawn him I’ve done so slightly differently. Which is acceptable for paintings, not as much for comic pages. This is a loose drawing tonight to figure out which design I want to use for him in the mini-comic. 

I’ve been able to get away with loosely defining everyone’s outfits so far, because the main features I’m up to for most of the pages is still the general poses/panel clarity. And aside from screenshots, this older painting from 2024 has been my main outfit inspiration for “Lorcan,” a Nightmare Courtier from the mini-comic: 

Cropped painting of a Guild Wars 2 sylvari with a cool-toned color scheme.
Lorcan WIP | Painting Crop | 2024

This is a cropped WIP for a Lorcan painting I don’t think I’ve posted anywhere yet, mainly because there are issues with it I’d ideally like to fix first. But this painting is the closest to what I’ve been thinking about for his armor. 

His armor itself is most heavily based on the “Nightmare Court Guise,” from the medium Twilight Arbor armor set. Of course, I did some modifications, mostly for my personal enjoyment (haha). 

My only potential reservation with his outfit at the top of this post is – during the main part of the mini-comic, Lorcan is a “recently-turned” Nightmare Courtier. He might look slightly too fancy, for being “recently-turned.” I think I can remedy this fairly easily by shortening some of the features of his outfit (mainly the waist skirts and forearm thorns/branches).

But I’ll try this version out first in the mini-comic drafts, and see how they look. 

I also started the ref by drawing Lorcan’s underlying anatomy first – I’ll add it in the full post below: 

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Anatomy Practice / Lorcan WIP | August 12, 2025

Edit August 13, 2025: Added the fullbody WIP composition! 

In-progress drawing of a shirtless sylvari holding an oversized hammer.
Anatomy practice / Lorcan WIP | Lorcan with the “Onus” hammer skin

Anatomy practice! I’ve been practicing drawing anatomy construction from imagination this year, and this is one of those practices. So, please forgive me for any anatomical inaccuracies, as these are for practicing this type of anatomy construction drawing from imagination. 

I’ve been having fun running around in the “Untamed” build for my ranger, which I never knew how fun a spec it is to play (mainly because of the amazing vocal lines Brandon Bales recorded for it, haha – but also the main “unleashed” hammer skill is so fun and satisfying!). It gives me an excuse to finally use my favorite hammer skin – “Onus” – which I’ve never used before because I haven’t enjoyed hammer skills on any character prior. I believe it is also a Halloween skin – so perhaps hopefully I can finish this drawing by this Halloween! 

Here’s the full composition: 

Full composition (in-progress)

I also figured out a better way to draw chains with this drawing – when I’ve drawn chains for commissions before, I made a chain brush. I was too lazy to find or recreate that brush again for this drawing, and this time I just drew them manually – but surprisingly, this ended up being both quicker than when I used to use that brush, and I also like the visual result more. I remember the chain brush I made always had this uncanny “too even” appearance, which I then had to spend time making the links look more organic. 

With just drawing them with a regular round brush now, it naturally lends itself to an organic feel. (Of course, perhaps now it might be not even enough. Though between the two, my personal preference is a little too organic versus too inorganic or stiff). 

And a few extra/earlier versions in the rest of the post below: 

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