
This page already has color, but I’m doing some line cleanup – one of my favorite panels to draw for this page. :D
Slightly older version in the full post:
Unplanned Varré drawing from yesterday. I was pleased with the comic’s chapter 3 progress over the weekend, and rewarded myself by drawing Varré! Which I’ve been wanting to do for a while. I still have the other in-progress drawing of him from June I plan to finish at some point.
I ended up cropping this one, below are the full versions with some alternate versions, as well as without his quoted text:
Here’s also the initial sketch! Edit August 27, 2025: Below are the initial sketch, a slightly cleaned-up sketch before adding color, and a crop of the final to flip betewen!
I’ve always wanted to do a study of Blademaster Diarmid from Heart of Thorns, because Carlyn Lim’s designs from this expansion are some of my favorite artworks from the Guild Wars franchise. Her concept designs for the “Nightmare Commanders” – which became the “Mordrem Commanders” in the live game – are some of the most inspirational designs from this expansion for me. They still stimulate my imagination for what the story for the underlying characters might have been! (Had they not been cut for time from the narrative!)
Edit: August 16. 2025
Testing with a 24 fps framerate (previous tests are all 12 fps).
Original post below:
Some 2D animation practice to familiarize myself with some very basic fundamentals! Not finished by any means, mainly just trying to learn some things. It’s of one of my “Duskbirds” characters, which seemed like they’d be good for practicing since they have a simple design.
An earlier version below in the full post:
Edit August 13, 2025: Added the fullbody WIP composition!
Anatomy practice! I’ve been practicing drawing anatomy construction from imagination this year, and this is one of those practices. So, please forgive me for any anatomical inaccuracies, as these are for practicing this type of anatomy construction drawing from imagination.
I’ve been having fun running around in the “Untamed” build for my ranger, which I never knew how fun a spec it is to play (mainly because of the amazing vocal lines Brandon Bales recorded for it, haha – but also the main “unleashed” hammer skill is so fun and satisfying!). It gives me an excuse to finally use my favorite hammer skin – “Onus” – which I’ve never used before because I haven’t enjoyed hammer skills on any character prior. I believe it is also a Halloween skin – so perhaps hopefully I can finish this drawing by this Halloween!
Here’s the full composition:
I also figured out a better way to draw chains with this drawing – when I’ve drawn chains for commissions before, I made a chain brush. I was too lazy to find or recreate that brush again for this drawing, and this time I just drew them manually – but surprisingly, this ended up being both quicker than when I used to use that brush, and I also like the visual result more. I remember the chain brush I made always had this uncanny “too even” appearance, which I then had to spend time making the links look more organic.
With just drawing them with a regular round brush now, it naturally lends itself to an organic feel. (Of course, perhaps now it might be not even enough. Though between the two, my personal preference is a little too organic versus too inorganic or stiff).
And a few extra/earlier versions in the rest of the post below: