Page Thoughts – The Harbinger’s Path: Ch3, page 5 | October 13, 2025

Chapter 3, page 5 from "The Harbinger's Path" GW2 fan comic.
The Harbinger’s Path | Chapter 3, page 5

This post is adapted from what I originally wrote in the email update for Chapter 3, page 5 of The Harbinger’s Path. I ended up having more thoughts about this page than I expected, and wanted to jot them down somewhere that can be referenced more easily than email. 

I’ve also expanded it in some areas, since I feel less annoying doing that on my blog here – I try not to overly ramble in email updates. ;D 

“Headcanon” Background Info

This page has one of the clearest reminders this is a headcanon story. Malyck’s choice of using “Nightmare Commanders” is an intentional callback to the concept art Carlyn Lim did for three “Nightmare Court Commanders” during Heart of Thorns’ pre-launch development. (You can see her brilliant concept artworks for them here.)

In her concept art for these three, she labels each as:

“Nightmare Commander – Duel Wielder”
“Nightmare Court Commander – Executioner”
“Nightmare Court Commander – Seer”

These, of course, later became the Mordrem Guard Commanders in the expansion’s live release, and canon story. The characters of Blademaster Diarmid, Axemaster Hareth, and Stavemaster Adryn we all know and love.

“Nightmare Court Commanders” 

But how those original descriptions on Carlyn’s concepts stir the imagination! They conjure endless story possibilities. What potential narratives might a “Nightmare Court Commander” have been considered in, during those early Heart of Thorns writing sessions? 

What if Diarmid, Hareth, and Adryn had been part of the Nightmare Court – leaders, even! – instead of a faction entirely separate from it, as they are in the canon story?

What might they have been like, what might their stories have been? I haven’t even touched on what a “Nightmare Court Seer might have implied! Was Adryn possible some type of “Seer of Mordremoth” in his early incarnations? 

How would this have changed their relation to Mordremoth? To the Nightmare Court?

To Faolain? 

It is far too easy to pleasantly ruminate on this!

Page Layout Process

Chapter 3, page 5 is one of the earlier pages I drafted for The Harbinger’s Path. A version of this page has existed, in some form, as early as Chapter 1 of the comic. 

As such, to me, this page’s layout is not as strong as I think I could do now. I’ve hopefully learned some things since Chapter 1, page 1! If I were to do this page again now, I would do several things differently – but I decided to keep the page’s panel compositions relatively the same. For a few reasons – the main one being, when I began this comic, my aim was for this to be practice and a learning experience. It is very easy for me to end up not finishing what I start in my personal art. It is something I have to consciously choose not to do. It is why I have many “works-in-progress” – something I suspect many artists can relate to. 

Additionally, I’ve never managed to draw a “finished” a graphic novel page – not a single one – before starting The Harbinger’s Path. Much less an entire chapter! My initial aim with this project was to finish one, completed chapter. Just one. I did not know if I could do it.

Comic panel crop of Malyck from Guild Wars 2. Portrait crop. As he smirks toward Trahearne off-camera, text reads: "....Have you wondered-" "-why I remain in this form?"
The Harbinger’s Path | Chapter 3, page 5, panel crop

Chapter 3 Layouts

And here we now are on Chapter 3! Much to my amazement and surprise. I am not sure how that happened, but one of the things that helped me enormously was setting personal deadlines. This helps me to continually move forward, and not become too “stuck” on something. Such as continuously redoing an early page (which did happen to some of those pages in chapter 1 – especially earlier on). One of the things I had to practice was being okay with calling a page “finished,” even if it was not what I would consider truly “finished” – which became easier over time. The more pages I complete, the better I understand that comics, more than illustrations, are sums of the whole instead of their parts. Small quibbles on individual pages are not as substantial, if sequences of pages work coherently together – as an interconnected, narrative whole. 

This is an arguably convoluted way of explaining why I did not redo more of chapter 3, page 5’s layout. I could have either done this – which might have made this page stronger, even though it is (hopefully) currently in a presentable state – or I could have dedicated this time to furthering future pages in chapter 3, which were (at the time) not yet drafted. 

I ended up doing the latter, which is partially how chapter 3 gained a few more pages than I had initially planned. i think this time was worth it, and benefits the chapter and overall comic. And, on a personal level, I like seeing the progress of these earlier drafted pages, in comparison to the ones I drafted later – though I do question a bit whether this might be jarring to a reader, who hasn’t seen which pages were drafter more recently, versus earlier. 

Of course, you can be the judge when you see the rest of the chapter. ;D

“Fly, Oxidecimus!” Sketch | September 25, 2025

Digital drawing of a sylvari reaper sending off his "carrier raven," Oxidecimus the Shadow Raven, from Guild Wars 2. A tiny roll of parchment is tied to Oxideciumus's leg with a red ribbon. I’ve been meaning to send out a mailing list email this week for this upcoming chapter (planning to sometime today), and I also had the random idea last night (or this morning?) to try drawing a small graphic for the mailing list, in general. This would need a lot of refinement, but jotted down the quick concept – it’s my sylvari reaper, Landis, sending off his “Mini Oxidecimus the Shadow Raven” with a tiny letter affixed to its leg, carrier-pigeon style. Maybe I will try to finish this sketch for Halloween – this is my favorite mini from the game, and it’s part of the annual Halloween festival starting next month. 

I also feel like sending a few work-in-progress images for chapter 3 of the comic to the mailing list today – these will just be for the mailing list for now. And, like Landis sending out Oxidecimus, this email to the mailing list will go out later today! 

Anatomy Practice / Lorcan WIP | August 12, 2025

Edit August 13, 2025: Added the fullbody WIP composition! 

In-progress drawing of a shirtless sylvari holding an oversized hammer.
Anatomy practice / Lorcan WIP | Lorcan with the “Onus” hammer skin

Anatomy practice! I’ve been practicing drawing anatomy construction from imagination this year, and this is one of those practices. So, please forgive me for any anatomical inaccuracies, as these are for practicing this type of anatomy construction drawing from imagination. 

I’ve been having fun running around in the “Untamed” build for my ranger, which I never knew how fun a spec it is to play (mainly because of the amazing vocal lines Brandon Bales recorded for it, haha – but also the main “unleashed” hammer skill is so fun and satisfying!). It gives me an excuse to finally use my favorite hammer skin – “Onus” – which I’ve never used before because I haven’t enjoyed hammer skills on any character prior. I believe it is also a Halloween skin – so perhaps hopefully I can finish this drawing by this Halloween! 

Here’s the full composition: 

Full composition (in-progress)

I also figured out a better way to draw chains with this drawing – when I’ve drawn chains for commissions before, I made a chain brush. I was too lazy to find or recreate that brush again for this drawing, and this time I just drew them manually – but surprisingly, this ended up being both quicker than when I used to use that brush, and I also like the visual result more. I remember the chain brush I made always had this uncanny “too even” appearance, which I then had to spend time making the links look more organic. 

With just drawing them with a regular round brush now, it naturally lends itself to an organic feel. (Of course, perhaps now it might be not even enough. Though between the two, my personal preference is a little too organic versus too inorganic or stiff). 

And a few extra/earlier versions in the rest of the post below: 

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Trahearne Animated Panel Test | August 8, 2025

Animated panel crop from "The Harbinger's Path" Trahearne and Malyck fan comic. Shows an angry Trahearne surrounded by vined thorns, ley-line energy teeming all around him. Both his bioluminescence and the ley-line energy around him pulse and flicker.This is a very, very rough test – but contemplating adding slight animation to the final page of chapter 2. 

I should probably be using fade/opacity transitions for this and not frames, but, I both don’t know how to do that in Krita (yet, if the function is there), and I’m also partial to frame animation to probably a detrimental degree, haha. 


Edit: August 9, 2025 

Practice 2d frame animation of Trahearne from Guild Wars 2. He stands near thorned vines as ley-line energy pulses around him.
Practice frame animation (Unfinished) 

Decided to practice a bit more with this (separate) test, and also widened the aspect ratio. I’m not planning on finishing this because it was mainly unplanned practice, and the way I set up the file is pretty messy. Mainly after the initial sketch, I made a layer and just drew on top of each keyframe – both the character and the background. This would probably make it too time-prohibitive if I wanted to try and fix every error and make the frames motion read more smoothly, haha. 

Really fun to do though, and it gave me a good sense for how Krita’s timework works now. Should make it easier for me to add some small animation to Chapter 2’s final page at some point! 

Anyway, earlier WIP versions in the full post below: 

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