Trahearne & Malyck Practice Animation | February 14, 2026

2d hand-drawn animation showing Mordrem Lieutenant Malyck greeting a corrupted Trahearne.
Current version.

Spent some hours last night seeing how much I could add to this small animation practice! 

I did the early draft for this one at the end of January. I had a vague notion of potentially finishing it for Valentine’s Day for fun, but before I knew it, the day was upon us! Yesterday became practice to see how much I could add, or how presentable I could make it, by today. 

The version all the way at the end of this post is how the file looked when I opened it yesterday. I wasn’t sure whether I’d add color – I could have spent much more time on the lines – but I learned a lot in this one from how I added the color this time. 

Line version of the previous animation.
Lines only.

I have to confess I’ve always not understood cell-shading well. But I am quickly growing an appreciation for it after trying it out here. 

Early draft showing the keyframes.
Early “keyframe” draft.

One thing I noticed recently is there’s a “messy” stage when going from the early “keyframe” draft to adding the in-between “breakdown” frames (below). It’s a bit counterintuitive for me, because when adding the breakdown frames, it almost looks like the animation is reversing its progress – at the same time, I can start to see more of how the final motion might look. And seeing that potential is what makes adding these breakdown frames so invigorating to draw!  

Version when I opened the file yesterday, where I had started adding the “breakdown” frames.