Malyck Pencil Sketches | February 5, 2025

Finished pencil drawing of Malyck.
Finished pencil drawing of Malyck.

Edit: February 6, 2025

I decided to refine the Malyck drawing a bit more, seen above! I since wrote on the following page, and there was quite a bit of see-through. I tried to remove it as best I could digitally, but it makes me consider acquiring a pencil board in the future. There is a Hobonichi pencil board I was eyeing the other day, and looking for an excuse to justify its purchase… haha.

Anyway, since I ended up adding more to it today, I changed the date on the drawing to today’s.

Original post below:


Malyck pencil sketch
Malyck pencil sketch, pictured with my beloved Staedtler 0.3 mm drafting pencil

Did a warm-up sketch of Malyck earlier today, initially with the intention of inking it. I’m very out of practice with clean pencil drawing – I mainly use one for jotting a quick note or a rough sketch idea, nowadays – but I was enjoying using it a lot today. And ended up adding more to it in pencil instead, which may or may not have been to its detriment. I’ll try an ink test another time. :)

Earlier version of the sketch.
Earlier version of the sketch

I was going to leave the sketch like this, before deciding to draw on it a little more and ending up with the sketch at the top of this post.

I love working with mechanical pencils, and it used to be the medium I used the most often. I still use one (the Staedtler 0.3 mm drafting pencil is a thing of beauty, and incredibly durable), but it’s more infrequent than I’d like. I mainly use it for jotting down quick ideas, and not finished drawings. Maybe I’ll try doing some cleaner sketches this year.

With support from ArenaNet.

Lilly | Guild Wars 2 Commission

Recently finished this GW2 commission for Rafael! His character, Lilly, who is a bloodstone-themed elementalist!

Initial sketch ideas! I had several ideas come to mind based on Rafael’s description for Lilly, as he had a specific mood and personality in mind for her portrait. I always love working from a written description. It’s very satisfying to imagine what a character’s personality is like, and then try and reflect that outward in their visual portrayal.

Happy 2025!

Kurt, one of the characters from my unnamed project.

Happy New Year! Wow, it’s been a bit since I last updated here. I’ve been meaning to start updating my sketchblog again for a while, and the new year seems like a prime time to start. My plan is to start using this blog as an additional archive for posts I make on social media. Which is sort of funny, as when this blog was first created, it was intended as the main archive, and social media was the secondary avenue – how it switched during the heyday of social media during the 2010’s!

Now, with how turbulent social media has become post-2020 (which I largely think began during the NFT-fiasco, and the nail in the coffin was generative AI images – though BlueSky is now sort of a tentative phoenix rising from the ashes), it’s lead me to pursue keeping this blog updated more seriously than I have in the past.

To start, I’ll post a few of my favorite personal artworks from within the past few months, in no particular order. Mostly of my original characters, and two fan pieces.

The first one above is a painting of Kurt with his original blue hair design, instead of the pale brown/blond he’s had for most of his design. I was practicing some painting techniques with this one, something more smooth than what I usually do. It was a fun experiment, and I’m happy with what I learned from it.

“Corveil,” from the same project as Kurt.

Above is a sketch of Corveil, in a looser style I’m more drawn toward. I really like the looseness, though I suspect it might be a little more difficult to read as a viewer. Though I haven’t posted more anywhere yet, I’ve been developing more about these characters over the past few months. I would really love to create a little story involving them, just small ones to explore their characters. I’ve done several small one-shot comic pages involving them, which are in various stages of thumbnails to flats. I’m not sure which of those I’ll finish – their quality varies immensely – but they’ve felt really rewarding to do just for myself over the last year.

One thing I seem to be forever struggling with is coming up with a name I like for the project involving these characters. I’ve  tried several last year, and I still am not enamored with any of them. I really want to have some kind of name to unify them with, instead of a vague “my characters,” though I’m leaning toward this not being very important right now and that I’m overthinking it.

Trahearne and Malyck from Guild Wars 2 | With support from ArenaNet.

Above is an in-progress crop of Trahearne and Malyck from Guild Wars 2. I really love painting this characters, and I have so much I want to explore with them – which I have plans for later this year. :)

Corveil

Above is a practice painting of Corveil looking contemplative.

Corveil again.

Here’s a sketch of Corveil looking a little malicious. I’m personally fond of this one, though I also suspect this one doesn’t read very clearly.

“Gul Dukat” from Star Trek: Deep Space Nine

And above we have a Cardassian (from Star Trek: Deep Space Nine) study, which I just did today as a warm-up painting. Though I first watched DS9 three years ago – and I even did a small painting of Garak afterward, which I had completely forgotten about (it’s not my favorite drawing, otherwise I would post it here) – but that first watch was as background material I had on while I was working. I had the random urge to rewatch the series recently, and upon a rewatch (I’m in the sixth season now), I realized I had missed so much during my initial rewatch.

There is so much that is lost if you are primarily watching the show while not actively viewing it, as I had – so much wonderful physical and non-verbal acting by the performers which adds incredible layers and depth to their characters. I went into my second watch with The Next Generation as still my favorite Trek (DS9 was the last series of the pre-modern Treks I watched), and by very early on during this rewatch (by season 2 or 3), knew that DS9 had overtaken TNG for me. It is now my favorite Trek, by a long shot (incidentally, TNG is probably now my second-favorite, followed by The Original Series, then Enterprise, and then finally Voyager).

This study is based on the quintessential Cardassian, pioneered by Marc Alaimo – none other than Gul Dukat, of course! After I read how the makeup artist (Michael Westmore) largely based the Cardassian design on Alaimo’s “unusually long” neck, I knew that if I decided to learn how to draw Cardassians, I would start by studying Alaimo’s Gul Dukat appearance.

I really love Alaimo’s portrayal of the Gul Dukat character – there is so much subtlety and nuance to his performance, and his voice has this ASMR-quality to my ears that makes him intoxicating for me to listen to.

I love Alaimo’s/Westmore’s physical representation of a Cardassian so much, that I didn’t want any drawings I do of the character to be a replica. We have seven wonderful seasons to admire their work on the character for that. I knew from the beginning I wanted to try some kind of merger between Alaimo’s physical appearance, and an artistic interpretation of the character. I’ve done a number of “Gul Dukat” sketch studies before this one to try and figure one out – I’m sure this won’t be the end version, but this is probably my favorite result so far.

I don’t think I quite captured his charming malevolence, though I am pleased with how knobby his Cardassian neck turned out.

Guild Wars 2 Charr Commission Process: Salorast

Guild Wars 2 Charr Commission for Salorast

Process blog post for a Guild Wars 2 Charr commission for Salorast!

Early sketch idea.
Sketch revisions & blocking-in the major forms.
In-progress crop from during the painting stages of the commission.
The finished painting.

Thanks again to Salorast for commissioning me!

Guild Wars 2 Commission Process: Bou & Dali

Below is an example of my commission process. 

For additional examples on this blog, browse the “Commission Process” category here.

Process post for a recent Guild Wars 2 commission completed over the summer! This piece features Bou & Dali’s GW2 norn characters.

Initial thumbnail composition sketches.

I began by sending Bou & Dali several sketch compositions, based upon their initial description & character references sent to me 

Sketch variations/revisions after receiving client feedback.

One of the rounds of sketch revisions upon hearing client feedback.

The sketch before starting the painting process next.

I cleaned-up the sketch a bit more, before sending it to the client for approval before beginning the “painting” stage of the commission process.

In-progress step during the painting process.

Here’s an in-progress image from during the painting process.

In-progress close-up of the Herald norn character.
In-progress close-up of the Druid norn character.
The finished piece.

Thanks again to Bou & Dali for commissioning me!