Cover for “The Harbinger’s Path” | A Trahearne and Malyck Guild Wars 2 Fan Comic

Cover for "The Harbinger's Path," a Trahearne & Malyck Guild Wars 2 fan comic. The cover shows Trahaerne with arms open wide, as sylvari below extend their hands toward him. We can see Malyck in the crowd of sylvari, among other characters from the franchise.
“The Harbinger’s Path” Cover (not final)

“Pact Marshal Trahearne spent 43 days captured by the Elder Dragon Mordremoth. What happened to the Firstborn during this time?”

I’m excited to announce The Harbinger’s Path, a new project I’ve started and have been wanting to do for a while! It’s a Trahearne and Malyck short Guild Wars 2 fan comic, taking place in an alternate, non-canon, fan-take on “what could have been.” I always thought it would be fun to explore this with these two characters. 

The Harbinger’s Path is a completely fan-made project, unofficial, and not affiliated with ArenaNet – it’s a small passion-project I’ve toyed with in scattered artworks here and there over the years. I’ve contemplated doing a longer project about it for a long time, and now, I’ve finally decided to do so!

To start, above is the cover reveal! This cover is still in-progress and not final, but hopefully it’s in a mostly presentable state. I’ll add a few earlier process images and share some additional to the this post soon!

Because this project is a little more personal to me compared to Guild Wars 2 art I’ve done in the past, I’ve decided to leave the ArenaNet Creative Partnership while I work on it. I felt more comfortable working on something more personal to me while not sponsored, especially as I’m not sure how much interest there might be in this project beyond my own specific tastes.

 

Here’s an earlier version with the cover art in an earlier stage, and before adding Trahearne and Malyck’s names to the subtitle.

Guild Wars 2 Commission | April 4, 2025

Guild Wars 2 commission commemorating the characters' owners' anniversary! Shows two characters standing beside each other, one wielding Bifrost, the legendary staff, and the other holding the Flameseeker Prophesies, the legendary shield.
Guild Wars 2 Anniversary Commission

Guild Wars 2 commission to commemorate the characters’ owners’ anniversary! This one was commissioned several months ahead of time for a surprise gift, and I’m excited I can show it now.

It’s painted in the “Speedpainting (Tier 3)” style.

Initial sketches to choose the idea. Several thumbnail ideas with notes are shown.
Initial sketches to choose the idea.

After reading the commissioner’s description for what they’d like to see, I had four initial sketch ideas.

In-progress stage after the initial sketch idea is chosen.
In-progress stage after the initial sketch idea is chosen.

The painting in an in-progress stage after the initial idea is decided upon.

With support from ArenaNet.

“Impale” Work-in-Progress | March 21, 2025

Corveil and Arquel. Corveil stabs Corveil under a red moon. They are below an archway, greenery growing around them, with water streaming by their feet.
Corveil and Arquel

There seems to be a theme between this and the last post. Haha.

This was a sketch idea I wanted to jot down yesterday. I started trying out some vague decorative background ideas. Still deciding which way to take it. Other than the general pose, I didn’t plan the rest out. It felt nice to just scribble-wander for a bit. Backgrounds are secretly one of my favorite things to paint – but I oddly don’t end up showing too many here. Maybe that’ll change this year!

Initial sketch. Messy line drawing showing Arquel impaling Corveil.
Initial sketch.

There are some things about the sketch I like better than the current version – mainly the angle of Arquel’s head. The way it was changed probably reads slightly more clearly – I think – though I like the intensity of the sketch. That might also just be by virtue of being a sketch, though. That sketchy energy! Why sketching is still probably my favorite part of the drawing process.

Earlier background idea. The two characters float in front of a red moon.
Earlier background idea.

GW2 Illustration Work-in-Progress | March 19, 2025

Current version (in-progress). A forested scene with three sylvari characters and thorned vines winding throughout the background. One character stabs his Mordrem Saber through another character, while the third character summons thorns in the background.
Current version (in-progress) | From left to right: Caydren, Landis, and Lorcan

Had an idea with my sylvari characters I wanted to jot down! It turned into a book cover composition, somehow. It’d be reversed if I used it as one – but I mainly wanted to sketch my three characters together, since I haven’t drawn them all together in an illustration in a while.

The left character is my Nightmare Court elementalist, Caydren; the middle character is my sylvari reaper/necromancer, Landis; and the right character is my Nightmare Courtier ranger/druid, Lorcan (who has yet to have his outfit added).

Initial sketch
Initial sketch
An earlier progress step
An earlier progress step

My Nightmare Courtier ranger/druid’s favorite pet Iboga, which he affectionately named “Mordremoth.”

Close-up of two sylvari characters, a Nightmare Court elementalist piercing his Mordrem Saber through an uncooperative necromancer's chest.
Close-up of the current in-progress version.

Close-up of my necromancer before I begin adding sylvari features to his anatomy.

Geissler Concepts (In-progress) | March 11, 2025

Geissler design concept. A male kemonomimi character stands in a display pose. His color scheme is light browns, orange, and teals.
Geissler design concept.

I’ve been meaning to try some different designs for Geissler for a while – here’s a recent attempt! I’m not sure if I’ll finish this one, but it felt good to draw him again. The “in-progress” of the title refers to the design – he’s meant to have an accessory by his wrist, and probably sandals with some sort of leg wraps. But, since I’m not certain whether I’ll finish this drawing or do another one with the design, I wanted to post it as-is for now! 

Flat colors.

Geissler’s previous design was much more monochrome – essentially dark hair, dark or gray eyes, pale skin. I have a lot of characters with darker-toned hair – including the character Geissler is meant to foil – which is another reason why I wanted to explore a potential redesign. So, here I tried adding more color to him. In the image at the top of the post, I brought back some of that monochrome aspect, by darkening his hair and subduing the color contrast – which I’m not sure whether I like yet or not. Hopefully seeing it here on the blog will help me with deciding which fits him best!

Looking at him now, I sort of lean toward going with the lighter/redder tones.