Heart of Thorns-themed GW2 Homestead | February 26, 2025

Screenshot of a Heart of Thorns-themed homestead main entrance. Many plants abound, and a half-circle of water arcs in front of the main door. The sylvari in the screen is my ranger/druid, Lorcan.
Current version of the main entrance of my GW2 homestead.

Let’s test adding non-art posts to this sketchblog! I’m not sure if I’ll continue doing it, but that’s why this post is a test. :) The idea seemed fun, so I thought, why not.

My ulterior motive is I’m pleased with how the homestead is progressing, and figure it might be nice to have a post here for easy reference or inspiration, if I decide to do any drawings or sketches based off it. :)

Anyway, I’ve been having a lot of fun playing around with the decoration/player housing feature in Guild Wars 2, which is called “Homesteads” or “Homesteading” within this game’s setting. Truthfully, I hadn’t deliberately set out to tinker with this game’s player housing system at this time, because it seemed complicated and time-consuming. I wanted to have more time set aside to explore it. Even though the feature has also been out for a while, I hadn’t yet had a chance to really dig into it until recently.

Main Entrance (Homestead)

Another view of the main entrance, showing more of the stones submerged in the water, and a stone path lined atop a grassy ground. Once I did, though, I was impressed by the both the quantity and detail of craftable items. As well as the customization possible, with very little limits for how and where to place these items. I found myself increasingly drawn into building with the player housing system, despite intending to look into it at a later date! I felt quite immersed, which I would guess is partially attributed to the news that a past Sims 4 developer was brought on to work on this homesteading system. As a fan of the Sims (especially Sims 2), this alone made me quite excited for when I would finally have the chance to check out this system – I was not disappointed!

View at night from above | From this higher vantage point, building with homesteads almost tricks my mind into thinking I’m playing “Tiny Glade!”

I was also surprised that GW2’s homestead/decoration system reminded me of another game I recently fell in love with, called Tiny Glade. Tiny Glade is a castle-building game which has pleasingly cozy and intuitive player controls. If there’s one thing I learned from Tiny Glade, it was that some of the most interesting visual looks are achieved through “layering” – meaning placing separate objects on top of each other to create the illusion of a new object, formed by the combination of 2 or more objects.

Another view showing a close-up of the water stones in front of the main door.
I love my tiny pond. I think my sylvari does, too! Also, note Tequatl in the water! :D

Take the main entrance here – in the above screenshot, we can see a fountain in front of the door, with stones shimmering underneath the water, and grass seeming to grow from both within and without the fountain.

The fountain is circular, with the unseen half clipped underneath the ground inside the building (the water is luckily not visible inside!). The grass is created by placing several upside-down “Mossy Pillars” (a clever tip I learned from this redditor’s beautiful Hobbit-inspired homestead). The stones are part of the homestead map, and not editable (to my knowledge) – but the combination of the Mossy Pillar layered underneath the stones, with the fountain’s water layered over both- creates a more complex form that is the sort of thing I really enjoy messing around with in Tiny Glade.

Another view at night, this time at eye-level, or slightly below.

One of my favorite things about adding the water fixtures are also the environmental ambient water sound it adds! You can hear it as soon as portaling in to homestead now. GW2’s sound quality has always been exceptional – arguably one of my favorite features of the game – and I’ve always loved the ambient/environmental sounds when you’re near water (and especially underwater) on the maps. Being able to customize your homestead to hear cascading fountains and ponds as you stroll through is a treat!

Waypoint Entrance

Many Heart of Thorns plants greet the player upon portaling in to the homestead instance.
Waypoint entrance, facing the homestead’s main entrance.

Here’s the view from near the waypoint portal entry point (you can see the platform in the lower-left corner), after building up the area with even more plants!

Above are a few more views between the waypoint portal and the homestead entrance at night, after beginning to add more plants lining the pathway between the two.

Heart of Thorns-themed homestead, near the waypoint entrance of the map. Many jungle plants line the pathway near Deft Lahar, leading to the homestead crafting building, which is obscured by large ferns.
Waypoint entrance, facing toward the homestead crafting building. Deft Lahar can be seen among the jungle paths lining the pathway.
Wider version of the previous screenshot, where you can see the waypoint entrance itself.
Waypoint entrance, facing the mount pen. Wider shot that shows the waypoint point itself.

Another view of the waypoint entrance. This shows where I began adding more to the path near Deft Lahar, the homestead NPC who greets you upon portaling in. I was looking forward to adding more to this area, as it looked so barren each time I visited the map. It was very satisfying to finally build it up with plants!
Above shows a wider shot of the same area, where you can see the waypoint itself.

Initial Homestead Building

An earlier version of the homestead entrance, without the tree branches sprouting from the roof. We see a clear view of the Mordremoth bronze trophy stature erected to the side of the main entrance door.
Earlier progress screenshot for the main entrance of the homestead.

The above screenshot and the rest below are earlier progress versions I took as I gradually built up the homestead over the course of play (maybe across 1-2 weeks of play):

View of the main entrance at night, emphasizing the round lanterns illuminating the bronze Mordremoth trophy.
I love the glow of the lanterns at night!

I plan to add more lanterns of various sizes over time to the boughs, building them up gradually. :)

Shows a view of my sylvari reaper, Landis, standing atop the Mordremoth trophy. Being able to climb on top of a miniature Mordremoth in my homestead delights and tickles me, haha.

Now that I posted the main screenshots I wanted to archive for myself here, I thought I’d jot down a few brief impressions I had about the player housing system generally:

The Decoration System / Crafting with Homesteads

Probably my favorite thing about the decoration system is the new material sink it adds. As a longtime, but casual, player of the game, I had decent reserves of random materials gathered over the course of playing the game over several years. I always enjoy gathering or harvesting mechanics in open-world games – simulation games like Harvest Moon/Story of Seasons and Stardew Valley are some of my favorites. Because of this, I had many random plants in my material storage I would harvest and never do anything with.

Until now! It is oddly satisfying to convert these random plant materials into gigantic plants to decorate my homestead with. You can buy homestead plant materials through a “black market for fiber” (an amusing name), but I’ve always been the type of player who enjoys crafting my own things if it’s possible or practical (meaning, not overly time-consuming). It does add time to the game, but for me as a casual player, that’s part of how I enjoy playing the game. I love games that have gradated progression, as it feels satisfying building things up over time – it’s a cornerstone gameplay element of the aforementioned Stardew Valley, etc. games mentioned. And even of games like The Sims.

I like how this system introduces what seems like an extensive material sink that should last a long time – finally there is a purpose for the useless silver and gold I’ve collected! And those once-worthless sawgill mushrooms!

Time-Gating

Along those lines, I also wasn’t entirely surprised to see that a time-gating aspect was added to homesteads. There is a weekly limit for how many homestead building materials you can craft (fiber, wood, and metal specifically), though this can be raised through unlocks with map currency from the corresponding expansion maps (Janthir Wilds).

Upon first unlocking homesteads, the cost for material conversion from basic materials to homestead materials is steep, though this can likewise be decreased through unlocks using similar expansion-specific currency.

In a non-intuitive way, this made the decoration system less intimidating to me. There are a huge amount of crafting recipes, and the list alone can be overwhelming (I would love if there was a way to mark our favorite recipes) – but the time-gating forces you to keep your goals more short-term and smaller.

I think this was a wise decision from a game design perspective. One of the reasons I took so long to finally check out this new player housing system was primarily because I chose to unlock the new mount-related abilities first at launch – but the other reason was because the player housing crafting system looked complex and time-consuming. While still complex, the time-gating oddly makes it feel more manageable, because it limits how much you are able to do in a week – even a day, as I mostly hit the weekly crafting limit in one play session.

However, that limit prevents me for sinking all my stored materials into homestead materials, which does extend the longevity of this system. And I think it works for  game like GW2, especially as a casual player, as it extends the “cozy,” low-pressure aspect to the game. Conversely, I could see how the time-gating might be frustrating for someone who only played GW2, and who was looking forward to only playing with player housing and nothing else – but Guild Wars 2 has never been that type of game. GW2’s game philosophy always encouraged players to dip their toes in a variety of play styles. Among that backdrop, their version of player housing slots in perfectly, and makes for an immersively satisfying experience.


Edit: February 28th, 2025

  • Added two more screenshots showing the homestead at night. :)
  • Added a few impressions/thoughts at the end of the post.
  • Added a few more screenshots showing an updated version of the homestead (waypoint entrance).

Edit: March 6, 2025

  • Added additional, updated “waypoint entrance” screens.

Edit: March 7, 2025

  • Added “Main Entrance” and “Waypoint Entrance” headers.

Sketchpage | February 20, 2025

A few crops from a sketchpage warm-up from earlier today, plus one I started refining a bit more for fun. Corveil and Arquel in these:

Hrmmm I should probably take down the link to this sketchblog from my portfolio site if I’m going to post sketches like this one, haha. Even though it’s technically SFW, I can see how it might look questionable at this stage of the drawing, where neither are yet clothed, ahah. I’ve been planning to take down the link there soon, in any case – only haven’t had a chance to yet.

Well, I’ll compromise for the time being by just hiding this post from the front page (it should be visible everywhere else). I guess I’m still somewhat self-conscious, even here.

Aaand in this sketch you can barely make out the weapons both are holding to each other’s throats, but I liked the gesture/energy.

“Don’t Listen” | Corveil Portrait: February 19, 2025

"Don't Listen" | Corveil Portrait Illustration
“Don’t Listen” | Corveil Portrait Illustration

Edit: March 2, 2025

Moved all the edits log to the end of this post to make the post read more easily. :)

Original post below:


Here’s an illustration where the original sketch was from a long time ago – November 2023, in fact! I’ll add a crop of that version at the end of this post.

This painting has a loose idea behind it, but it is primarily meant as one of the front portraits I seem to do of my characters every now and again. I believe with this one, the initial drive was to paint Corveil’s current design, which I had been tweaking here and there at the time. He originally had hair on the darker side, which I decided to change because too many of my characters were looking similar. I tried him with much lighter hair for a while, which I thought worked better for him, but didn’t completely fit.

For a bit now, I’ve been drawing him with something in-between – still fairly light, but a more warm grey or ashy, light brown. Though it’s probably not noticeable in this piece, specifically, since I did add more shadows for contrast. Haha.

I have a few alternate and earlier versions of this one I’m still considering, which I’ll add below:

Earlier in-progress version before adding more contrast.
Earlier in-progress version before adding more contrast.

This is also an even earlier version, before I added more contrast. I sort of like the softer look here.

The initial idea and some additional thoughts in the full post below:

Continue Reading

Sketchpage | February 12, 2025

A few recent sketches of Corveil and Kurt I just wanted to post for myself. :) With Corveil, I was trying out some hairstyle options for him. I started with a longer hairstyle (which you can see in the top-left initial sketch), because while shorter hair probably suits his character better, I tend to lengthen his hair when I draw him purely because longer hair tends to be more fun for me to draw, haha. I was also doodling one of his outfits here, that I’d been fiddling with in other sketches. I think I semi-recently added the orange ribbon around his waist, at the time of sketching this. With Kurt, I think I just wanted to draw the tails of his jacket (this sketchpage is from the end of December, a little while ago now).

One thing I want to try and do more this year is post a little more about my characters – I’m not sure if it’s a recent thing or if I’ve always been a little like this, but I’m always reticent about sharing info about them for some reason. I think I’m just a bit that way in general – I struggle a bit with preferring to mostly keep to myself. Which is probably why social media has never felt natural to me. But, I shouldn’t have to be concerned about things like that when it’s my own space here on this blog. :) I think this place is a good way for me to unlearn some probably-unhelpful practices I picked up from mainly using social media for sharing art over the past few years, instead of my own space. (In hindsight, I probably should have been doing both, instead of one or the other.) Mainly to try and be a little less guarded here when it comes to expressing myself, because I have never been entirely comfortable doing so on social media. I’m not sure the reason, maybe because it feels more public. I could probably do a Duskbirds page exploring this issue, haha. Well, I don’t think the reason is too important. Probably something that’s mostly in my mind, and likely not noticeable outside my overthinking.