Malyck Pencil Drawing | May 22, 2025

Update: May 22, 2025

Pencil drawing of the sylvari Malyck from GW2. Black and white drawing on light paper, with a Staedtler mechanical drafting pencil beside it for scale.
Malyck Pencil Drawing | Finished version

I think I figured out what I found displeasing about the original “finished” version of this drawing (the version right below this text), and why I preferred the earlier sketch – it’s likely because I didn’t darken the tops of his eye socks/below his brows, to match the contrast that was in the earlier sketch. I think it gave him the appearance of not having eyebrows, or having too-light eyebrows, which lessened the contrast I liked in that early sketch version.

Changed the date on the drawing to today’s, since it’s a different enough change to me now. Oh! I also meant to mention how the lighting conditions varied a bit through the photos (I’m next to a window) – I tried to adjust the photos to match the drawing as closely as I could to how it is on the paper, and hopefully the lighting doesn’t look too inconsistent.

Original post below:


Original version of the finished pencil drawing of Malyck. The main difference is less shading around his eyes and brows.
Malyck Pencil Drawing | Original “finished” version

Malyck warm-up drawing from yesterday when my hand was feeling stiff. Also, I’ve been practicing my letterforms recently – how does it look? Is it too ostentatious? Haha.

I’ve never been fond of how cursive “L” looks when I write it, which has been a small annoyance throughout the years as both my name and pseudonym begin with the letter. I also have always had messy handwriting, and earlier this year when I started using physical notebooks again, it inspired me to try practicing my handwriting to see if I could improve it. 

To my mild horror, I realized so much time had passed since the last time I wrote cursive by hand, I had to look up how to write some letterforms again! This shocked me, because I grew up writing almost exclusively cursive. I remember enjoying writing in it over print/block letters, by a substantial amount. How could I have forgotten? 

Anyway, in my search for a sheet showing basic cursive to remind myself, it lead me to become interested in “scripts” – not programming scripts or screenplays, haha – but styles of calligraphic writing which have been popular in the past (and present!).

I became partial to a script called “Old English Copperplate,” which is a type of handwriting which seemed most popular during the 18th century/1700’s in the west. It has flourishes and embellishments I find aesthetically pleasing, and I also thought they might be useful practice for improving my hand control. As I’ve never been confident in my writing abilities (or fond of how much hand writing looks). Oh! Though, I should mention that while I follow some of the script’s letterform’s, I don’t follow it precisely. The – I think they’re called “descenders?” – but tlike what you see in the lowercase “g” and “y” in “Malyck” and “Landy” written beside the artwork – those aren’t aren’t accurate to the script. They’re fun to write the loops this way!

And, as a bonus, I think it has been improving my drawings when using digital!

Earlier version of the "finished" drawing.
Earlier version of the finished drawing before adding small refinements today.

I like this drawing more as a sketch (the image captioned “Drawing work-in-progress” above) than how it looked in its original final version, seen above. I tried some small refinements this morning (the top image of this post), which I think helps a bit. But I still prefer how it looked in that earlier sketch version.

Varré from Elden Ring | May 21, 2025

Update: May 24, 2025

Finished painting of "Varré" from Elden Ring, a character who wears a "faintly-grinning" mask and cloak. The painting shows a bust of Varré, his arms crossed in front of his chest. One hand holds a field surgeon's dagger, while the other clutches a Mohgwyn crest in his palm. The underside of his arms glow crimson.
“Varré” from Elden Ring | Finished painting

Think I’m finished with the painting now. Above is the version with blood (more accurate to his character design), below is a version without it:

Finished version of the Varré painting without blood.
“Varré” from Elden Ring | Version without blood

Earlier work-in-process crop below:

Work-in-progress crop of Varré's crossed forearms being painted.
Work-in-progress crop adding color/painting the lineart.

And original post below:


In-progress painting of "Varré" from Elden Ring.
Varré | Current work-in-progress

One thing I didn’t expect from working on comic pages for The Harbinger’s Path is how it reminded me how satisfying it is to draw with lineart again.

I have also been playing Elden Ring for the first time recently, and I’ve combined these two interests in a practice drawing of my favorite character from the game (so far) – Varré, the oddly creepy personality with a questionable interest in blood.

The character’s demeanor was very bizarre to me, at first – this is also the first Fromsoft game I’ve ever played, and I’m not sure if this type of character is simply a staple of their studio, haha. But, he grew on me immensely after his later questlines in the game. Which I largely attribute to Pip Torrens – his line delivery is a delight for the ears. Every line is dripping with personality.

Lineart drawing of "Varré" from Elden Ring. It's a bust drawing with Varré's arms crossed in front of him. One hand holds a field surgeon's dagger, while the other clutches a Mohgwyn crest in his palm.
Varré | The refined sketch

I read that there’s speculation Varré was originally meant to play a larger role in the game, which might have been cut from the final release. Such a shame! I would have, without question, pursued his path were it an option – the character steals the screen every time he appears.

Messy line sketch of Varré.
Varré | The rough sketch

The drawing at the top of this post is still in-progress – I’ll update this post with the finished version when it’s done, which should be soon. :D Finished & updated now.

The Harbinger’s Path: Chapter 1 is Live! | May 12, 2025

Latest post to updates log: May 21, 2025
(scroll to bottom of post)

Preview of page 3 from "The Harbinger's Path," showing an establishing shot of the Maguuma Jungle in a painterly comic style.
“The Harbinger’s Path” | Page 3 preview crop (establishing shot)

The Harbinger’s Path officially launched today! :D

The entire first chapter can be read here.

Here’s the description from the site:

Pact Marshal Trahearne spent 43 days captured by the Elder Dragon Mordremoth. What happened to the Firstborn during this time?

 

Trahearne & Malyck fan comic set during the Heart of Thorns era of Guild Wars 2.

 

Rated PG-13

The main thing I learned from this launch is I need to schedule more buffer time than I think I will need, to account for unforeseen occurrences, haha. I had planned to take care of the majority of the comic over the weekend, and intended to upload the pages early this morning. I had existing (comic-unrelated) plans which I didn’t allocate enough time for, such that I lost about a day’s time. I managed to have the comic live at 2 pm PT, and started posting them to socials/RSS/email after, around 2:45 pm or so. I was originally hoping to post them at around 8-9 am PT, which is what I’ll aim for in the future if I do another bulk chapter like this.

I received a few messages throughout the morning from people anticipating the comic’s launch, and I feel bad I kept you waiting. D: I hope the wait will be worth it, and I may even have a chance to do a few touch-ups tonight before you perhaps see it when you awake next morning … though from what I’ve gathered through the years, excessive revisions for the first chapter of a comic can be a potential pitfall. Maybe I should make a personal rule to not revise chapter 1 until I finish chapter 2. But I will probably end up revising a few small things, before then. :p

I was still touching up pages this morning! In my defense, I think adhering to a launch date personally helps me a great deal. The reason I was still touching-up pages was because I didn’t notice many things until it became closer and closer to the launch. Suddenly, the realization of, “Oh man! People will actually see this! I can’t show it in this state!” And that happened even to pages which I had previously checked off as “finished” last week. Funny how that is – it’s probably some psychological trickery. But I think the pages turn out better for it, than if I had allowed myself infinite time to work on them. They probably would never have been completed if I had done that – more for that pile of WIP’s we all seem to have.

The PDF

The main thing I have remaining for the first chapter is the digital PDF I wanted to put together. In the end, my ambitions to complete the PDF to coincide with launch day proved a bit lofty, haha. I think I might have struggled to finish it even if I had not had less time this weekend than I was intending. On the bright side, with the extra time (my new ETA is for this Friday, May 16), I’m hopeful I can perhaps add some flourishes I wouldn’t have had time for, had I posted it today.

At the very least, it should be a bit neater than if I had tried to fit it in for today.

Chapter 2

Chapter 2 is also well under way! I have the layouts done, and have started refining. I’ve found that layouts of initial refinement are some of my favorite steps of the process – I have layouts for a lot of ideas, some Guild Wars, some with original stories with my characters – it’s so fun to note down these ideas in sketch form.

Anyway, I’m going to list Chapter 1 launch day updates below – mainly for myself, to have a record for the things I had to fix, haha – and then have some longer thoughts/likely rambling in the full post afterward.


Comic Updates Log (Ch1)

Updates: May 12, 2025

  • Fixed a bug with the cover page’s mobile layout displaying incorrectly.
  • Fixed a broken link on the cover page’s “next” link.
  • Fixed the footer formatting on comic pages.
  • Added source links for “The Nightmare Harbinger” on pages 1 and 2.
  • Fixed the background image for “The Harbinger’s Path” index page displaying in an unintended way.
  • Slightly updated the art for page 3 (the establishing shot).

Add-on Updates: May 13, 2025

  • Slight adjustments and touch-ups to pages 9-10
    • Primarily word balloons, slight art updates
  • Updated art for page 8
    • Turned on some layers I didn’t realize were off!
    • Cleaned up art in panel 3

Add-on Update: May 17, 2025

  • Slight update to the title text typography on page 3.

Add-on Updates: May 18, 2025

  • Slight update/touch-up to the final speech balloon on page 15 (an errant brushstroke).
  • The bonus-art version of Chapter 1’s web PDF is now live. It is currently sent to everyone who signs-up for email updates.

Add-on Updates: May 21, 2025

  • Slight edits to both versions of the web PDF for Chapter 1.
    • Reduced file size while maintaining the same image quality.
    • Very small touch-ups in the opening 2-page spread and pg 5 PDF formatting.
    • Added a version number to the PDF on the bottom of the final page. Current version: Ver. 1.02
    • Neatened the PDF’s metadata.
  • Added the pages-only version of the web PDF as a free download on Ko-fi. 

Comic Launch Thoughts

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The Harbinger’s Path: PDF “Process” Preview | May 9, 2025

Photograph showing an in-progress layout page for a digital PDF version of Chapter 1 from "The Harbinger's Path"
“The Harbinger’s Path” Chapter 1 Digital PDF | Photo from an in-process layout page

One of the things I was hoping to do ahead of the my self-imposed May 12th Chapter 1 launch date, in addition to the chapter itself, was put together a little digital, web-resolution PDF of it to accompany its launch. Then, I had the thought that it might be fun to include some bonus art in it – either process images, as I do like some of the lineart I did for this chapter, which is easier to see before colors were added. I’m also considering adding some preview images for Chapter 2, which will likely be layout art (very sketchy).

I did a quick draft of the PDF to see how it would look, and I should be able to have it organized by Monday at the same time the chapter is posted. Though, when I was looking through my process files to see what I’d like to add for these extras, I kept thinking of more ideas. I’m thinking it might be nice to add some little notes to some of the artwork – one in particular is one of the earlier pages, which is the one that caused this whole project to snowball into an actual short comic instead of a few one-off pages. I’ll have to look into it more – this weekend. Wish me luck!

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Dagonet and Malyck Portraits | May 8, 2025

I’ve been wanting to do a series of “portrait-style” paintings for some of my favorite sylvari characters – the first one I’ve finished so far is Dagonet (from last October), and I’ve shown WIP’s of Riannoc and Cadeyrn in places before. Riannoc has been very close to being finished for a while, and I also have one secret character I don’t think I’ve mentioned anywhere yet, who’s been in a near-finished state for good while too. Only need to do that last 10-5% of polish – which I’ve found tend to takes me more time than I estimate, but which often results in the most stark features for whether I’m satisfied or dissatisfied for how a painting turns out.

Cadeyrn is in a more incomplete state, though I don’t think he’d take me significantly longer than Riannoc and the secret character (one of my favorites, and I don’t think I’ve drawn the character before now).

I should probably standardize the nameplate design, though I sort of like Malyck’s placement more than Dagonet’s. Issue to solve in the future! 

I mainly wanted to see how Dagonet and Malyck look side-by-side so far. :D especially as I haven’t posted the Dagonet painting on this sketchblog since it was from last October.

Oh! I should post the process for it, too – I’ll post them below:

And, let’s post a detail crop below:

Detail close-up of Dagonet
Detail close-up of Dagonet

Why are sylvari so fun to paint? I never tire of them!